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NPC Generator

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Advanced [show]


Lone Timber, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. She keeps her long cinnamon fur kept up in a rat tail. She has green eyes.

Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She is a bit of a xeno-phobe, disliking non-Tabaxis.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Brilliant and gifted she never wanted to apply herself. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Lone fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Tabaxi compassion; and a strong sense of loyalty to tabaxi people

Ideals: Fighting, Athletic, Optimist, Gifted. Flaws: Racist. Occupation: Interpreter

Voice: High pitched, excited

Attributes [hide]

Lone Timber, Female Tabaxi Rogue 9
Medium (5'9") Tabaxi, Lawful Evil (CR 9)
Armor Class 10
Hit Points 32 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 10 (+0)17 (+3) 13 (+1)14 (+2)
Skills Persuasion +5, Religion +6
Senses Passive Perception 11
Languages Common, Elven, Terran, Ignan
Attacks Melee +3 / 3d4+0, Ranged +3 / 3d4+0, Grapple +0

Possessions: 1900 gp.


Social Check DCs


Tawna Porridgepot, Female Halfling [Permalink]

Personal [hide]

Description: This southern woman wears a red collared shirt and tan skirt. She accessorizes with a pastel scarf around the waist and a strap diagonally across her shirt. Her clothes are grease stained in places. Her silver hair is cut short. Her otherwise smooth face is marked with small tiny scars.

Personality: She will rave to anyone who will listen. She is used to getting what she wants. In part because she is a meticulous planner.

History: She was born in the south. Tawna abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She left for the south, certain she would find work there.

Motivation: Meet up once more with her childhood friend; and she has passion for adventuring and risk

Ideals: Professionalism. Flaws: Insane. Bonds: Poor, Immigrant, Adventurer. Occupation: Miner

Voice: Uses lots of figures of speech

Attributes [hide]

Tawna Porridgepot, Female Halfling Barbarian 3
Small (3'1") Halfling, Lawful Neutral (CR 3)
Armor Class 14
Hit Points 27 (3d12)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 9 (-1)10 (+0) 14 (+2)15 (+2)
Skills Medicine +4, Survival +4
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp.


Social Check DCs


Anselm Jethro, Male Half-Elf [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears dark leathers with embroidery. He keeps his chestnut hair in a pixie cut. His green eyes peer out from beneath his feathered violet hat.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was an adventurer many years ago and he formed a blood bond with his Tabaxi companion (his 'brother'). He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature bow.

Motivation: To reunite with his old friends; and he's attracted to the pc

Ideals: Disciplined. Flaws: Impulsive. Bonds: Military, Adventurer, Has a crush. Occupation: Sailor

Voice: Ums and uhs a lot

Attributes [hide]

Anselm Jethro, Male Half-Elf Rogue 10
Medium (5'0") Half-Elf, Lawful Good (CR 10)
Armor Class 11
Hit Points 32 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 11 (+0)14 (+2) 12 (+1)12 (+1)
Skills Intimidation +5, Stealth +5
Senses Passive Perception 11
Languages Common, Elven, Halfling, Abyssal
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +2

Possessions: 1400 gp. A small bag of saffron. (20 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp). Gold dragon comb with red garnet eye (1800 gp). Large well-done wool tapestry (500 gp). A pair of silk slippers encrusted with tiny pearls. (90 gp). Jeweled electrum ring (4000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Arannis Beitz, Male Half-Elf [Permalink]

Personal [hide]

Description: This man dresses in yellow turtlenecks beneath a grey coat with green slacks, and sports empty pouches on his belt. His hair is golden and curly. His blue eyes are slightly larger than normal.

Personality: Cocky and sure of himself, he believes he is the best Ploughman born in the past three hundred years. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Arannis was born the youngest of three triplets. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now owns his own business.

Motivation: His spouse's relatives view him with great suspicion.

Ideals: Logical, Entrepeneur. Bonds: Job, Family. Occupation: Ploughman

Voice: Soft and melodious

Attributes [hide]

Arannis Beitz, Male Half-Elf Rogue 5
Medium (5'10") Half-Elf, Lawful Good (CR 5)
Armor Class 10
Hit Points 32 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 15 (+2)13 (+1) 18 (+4)13 (+1)
Skills Athletics +5, Survival +7
Senses Passive Perception 14
Languages Common, Elven, Goblin
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +7

Possessions: 400 gp. Golden pearl (40 gp).


Social Check DCs

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