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NPC Generator

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Advanced [show]


Resh Huxley, Male Half-Orc [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a weathered and beat up set of banded mail beneath an oversized black coat. His silver hair is braided into rings. His eyes are brown and catlike.

Personality: He is very quiet and rarely speaks above a whisper. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He took every job he could get his hands on, but the opportunities for Half-Orcs in the south were limited. He moves from town to town, unable to find a place to settle.

Motivation: Money/treasure.

Flaws: Shy, Fearful. Bonds: Rich, Immigrant. Occupation: Fletcher

Voice: Scandinavian accent

Attributes [hide]

Resh Huxley, Male Half-Orc Fighter 7
Medium (5'11") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 8
Hit Points 37 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)6 (-2) 12 (+1)12 (+1) 16 (+3)9 (-1)
Skills Athletics +4, Religion +4
Senses Passive Perception 13
Languages Common, Orc, Draconic
Attacks Melee +4 / 2d8+1, Ranged +1 / 2d8-2, Grapple +4

Possessions: 1 Minor magic item.


Social Check DCs


Trym Branson, Male Human [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light grey in addition to tight pants. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He wears his white hair down. He wears round tiny glasses practically rammed into his face.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. Flattery will make him almost putty in your hands.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Navigator arts, while his father instructed him in etiquette, music and courtly manner. Trym was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Trym decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He used his abilities to trick people and travel the world for free.

Motivation: He feels that his past leaves him morally obligated to help; and he wants to get laid

Ideals: Joker. Flaws: Selfish. Bonds: Rich, Criminal record, Has a crush. Occupation: Navigator

Voice: Can't modulate volume

Attributes [hide]

Trym Branson, Male Human Expert 1
Medium (5'6") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 15 (+2)10 (+0) 7 (-2)11 (+0)
Skills Acrobatics +2, Survival +0
Senses Passive Perception 8
Languages Common
Attacks Melee +6 / 1d4+4, Ranged +2 / 1d4+0, Grapple +4

Possessions: 20 pp.


Social Check DCs


Phelaia Horror, Female Tiefling [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she wears bulky green painted plate armor. She keeps her blue hair in a flapper bob. She wears crescent spectacles with a black brim.

Personality: Prone to second guessing herself, she comes off as nervous. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.

History: Phelaia was raised in a hard working conservative environment. She was an adventurer many years ago and she formed a blood bond with her Tabaxi companion (her 'brother'). She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: To share knowledge with the world; and balancing her hectic life and new shepherd responsibilities is difficult

Ideals: Fighting, Logical. Flaws: Shy. Bonds: Job, Adventurer. Occupation: Shepherd

Voice: Excited and jittery

Attributes [hide]

Phelaia Horror, Female Tiefling Commoner 16
Medium (4'11") Tiefling, Chaotic Good (CR 16)
Armor Class 12
Hit Points 72 (16d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 14 (+2)19 (+4) 15 (+2)16 (+3)
Skills Animal Handling +7, Deception +8
Senses Passive Perception 12
Languages Common, Aquan, Gnome, Auran, Infernal
Attacks Melee +8 / 4d10+3, Ranged +7 / 4d10+2, Grapple +3

Possessions: 1200 pp. Bloodstone (60 gp). Rock crystal (60 gp). White opal (1300 gp). Lapis lazuli (15 gp). Red-brown spinel (70 gp). Moss agate (15 gp). Hematite (15 gp). Lapis lazuli (15 gp). Rich purple corundum (1300 gp). Emerald (1300 gp). Blue sapphire (1300 gp). Obsidian (15 gp). Iolite (60 gp). Alexandrite (200 gp). Jade (70 gp). Deep blue spinel (200 gp). Alexandrite (200 gp). Sardonyx (60 gp). Jasper (60 gp). Alexandrite (200 gp). Deep blue spinel (200 gp). Lapis lazuli (15 gp). Black pearl (200 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Glim Silverthread, Male Gnome [Permalink]

Personal [hide]

Description: A pudgy man standing about 3'3" has a big stupid grin on his face most of the time. He typically wears a sleeveless long coat of deep tan leather and dull brown iron scale mail. He has styled his chestnut hair well, parting it to the left. His fierce hazel eyes like to dwell on things.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born to a criminal king-pin and mafia family He made a point of taking high paying jobs and getting most of it up front. During his travels, Glim and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Glim discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Glim fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: His relatives are trying to arrange a marriage; and he wants to meet his childhood hero

Flaws: Disease. Bonds: Criminal record, Rich, Adventurer, Family. Occupation: Spy

Voice: Mumbles to self between sentences

Attributes [hide]

Glim Silverthread, Male Gnome Bard 4
Small (3'3") Gnome, Neutral Evil (CR 4)
Armor Class 12
Hit Points 27 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)14 (+2) 11 (+0)13 (+1)
Skills Deception +3, Intimidation +3
Senses Passive Perception 10
Languages Common, Gnome, Auran, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 1 Minor magic item.


Social Check DCs

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