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NPC Generator

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Advanced [show]


Reynard Cithreth, Male Half-Elf [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a tight fitting yellow shirt and pants, and a wedding ring on his left hand. He keeps his black hair in a pixie cut. He wears crescent spectacles with a black brim.

Personality: He is witty, but his monotone delivery comes off as unnerving He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Born to a pair of adventurers, Reynard grew up listening to his mother's many stories. As a young adult he joined a group advocating for an improvement in Half-Elven conditions. He now travels the world, in search of power and loot.

Motivation: Obtaining odd cultural Half-Orc artifacts is his passion; and he's looking for his big break

Ideals: Joker, Philantrophist. Flaws: Racist. Bonds: In love, Adventurer. Occupation: Sellsword

Voice: Posh accent

Attributes [hide]

Reynard Cithreth, Male Half-Elf Aristocrat 4
Medium (5'11") Half-Elf, Neutral Evil (CR 4)
Armor Class 11
Hit Points 39 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 16 (+3)16 (+3) 15 (+2)15 (+2)
Skills Acrobatics +3, Religion +5
Senses Passive Perception 12
Languages Common, Elven, Infernal, Goblin, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +5

Possessions: 500 gp. Blue quartz (12 gp).


Social Check DCs


Morthos Dischord, Male Tiefling [Permalink]

Personal [hide]

Description: This man wears a faded coat and loose pants complete with broad hat. He has a penchant for wearing a ring with an oversized sapphire on his left hand. His red hair is still thick. His white eyes dart from person to person.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He comes from a rich northern family. Cursed with unlife at a very young age, Morthos has worked very hard to control his curse. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Morthos fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Money/treasure; and he loathes his own lifestyle

Ideals: Fighting. Flaws: Depressed, Disease. Bonds: Rich, Slave. Occupation: Barrister

Voice: Smoker's lung

Attributes [hide]

Morthos Dischord, Male Tiefling Ranger 8
Medium (5'6") Tiefling, Lawful Good (CR 8)
Armor Class 8
Hit Points 35 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)7 (-2) 11 (+0)15 (+2) 14 (+2)15 (+2)
Skills Persuasion +5, Stealth +1
Senses Passive Perception 12
Languages Common, Giant, Celestial
Attacks Melee +2 / 2d10-1, Ranged +1 / 2d10-2, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Shedinn Wivvyrholdalphiax, Male Dragonborn [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he dresses like a well dressed Herbalist does. He wears a broad hat to hide his balding. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is an amazing painter.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When Shedinn reached his early adolescence his Dragonborn father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He inherited the family business which he has now maintained for 14 years.

Motivation: He's repulsed by the PC; and he wants nothing more than to rejoin the army

Ideals: Gifted. Flaws: Antagonistic, Depressed. Bonds: Job, Military. Occupation: Herbalist

Voice: Stutters

Attributes [hide]

Shedinn Wivvyrholdalphiax, Male Dragonborn Ranger 9
Medium (6'4") Dragonborn, Neutral Good (CR 9)
Armor Class 12
Hit Points 56 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 13 (+1)16 (+3) 13 (+1)10 (+0)
Skills Acrobatics +5, Arcana +6
Senses Passive Perception 11
Languages Common, Halfling, Orc, Goblin
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 90000 cp. Sapphire pendant on gold chain (2400 gp). Solid gold idol (1100 gp). A pair of silk slippers encrusted with tiny pearls. (140 gp). 1 Minor magic item.


Social Check DCs


Adelard Ramsay, Male Human [Permalink]

Personal [hide]

Description: This malnourished man likes to wear darkened spectacles and heavy clothing, no matter the weather. He sports a flattop hair cut. His hazel eyes are slightly larger than normal.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. His job bores him to no end. He has decided to make it more interesting.

History: He was born in the north, but his parents moved at a very young age to the east. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Adelard grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Adelard. He has dedicated himself to building a better kind of golem.

Motivation: He has comitted a past crime that haunts him to this day; and he is being blackmailed/forced/etc and this influences his actions

Bonds: Poor, Nature, Adventurer, Criminal record, Immigrant. Occupation: Map Maker

Voice: Russian accent

Attributes [hide]

Adelard Ramsay, Male Human Ranger 1
Medium (5'7") Human, Neutral Evil (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 14 (+2)12 (+1) 8 (-1)15 (+2)
Skills Nature +3, Performance +4
Senses Passive Perception 9
Languages Common, Gnoll
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 160 gp.


Social Check DCs

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