Joser Hilltopple, Male Halfling [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears a white Stetson hat and white clothes. He has styled his brown hair well, parting it to the left. He has gray eyes.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is able to fit into much smaller and tighter spaces than normal.
History: Born to a poor family in the city he treasured whatever gifts he got. Like his father and his brother before him, after school he went straight into learning to become a Fisher. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: Expand his business; and to unite with his brother
Ideals: Gifted. Bonds: Criminal record, Poor, Job, Family. Occupation: Fisher
Voice: Sore throat, cough
Attributes [hide]
Small (3'1") Halfling, Chaotic Evil (CR 10)
Armor Class 15
Hit Points 27 (10d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 19 (+4) | 10 (+0) | 12 (+1) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Halfling, Elven
Attacks Melee +4 / 3d6+0, Ranged +8 / 3d6+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 | 6 | 6 |
Possessions: 3000 sp.
Helgret Battlehammer, Female Dwarf [Permalink]
Personal [hide]
Description: She is typically in her Mercenary uniform. She has a moderate pudge and is not very fit. Her black hair is knotted and matted. She is baby faced.
Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.
History: Born to a Priest, her father struggled to pay the bills. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. Days after completing her studies, news broke out that her hometown was attacked by brigands. Helgret was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the brigands.
Motivation: Wants to open a new tavern; and she is compelled to act according to her religious beliefs
Flaws: Antagonistic. Bonds: Job, Poor, Enemies, Religious. Occupation: Mercenary
Voice: Jittery and nervous
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Good (CR 5)
Armor Class 9
Hit Points 35 (5d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 9 (-1) | 16 (+3) | 12 (+1) | 8 (-1) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Dwarven, Orc
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 3 | 2 | 2 |
Possessions: 100 gp. Amber (150 gp). 1 Minor magic item. 1 Minor magic item.
Quillathe Netyoive, Female Elf [Permalink]
Personal [hide]
Description: This southern woman wears a tattered pair of loose blue pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Her clothes are grease stained in places. Her white hair, when down, is lengthy. Her hazel eyes lackadaisically let the world flow into them.
Personality: She never swears and excessively uses polite adverbs when speaking. She takes great pride in her work and is very well organized. Her planner is full of calendar events.
History: Born in the south to a Mayor, Quillathe learned a great deal about her mother's area of expertise. There was a wharf not far from home where she often wandered off to fish. She moves from town to town, unable to find a place to settle.
Motivation: She is unsatisfied with her job; and wants to open a new tavern
Ideals: Optimist. Bonds: Poor, Immigrant, Job, Nature. Occupation: Mayor
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (4'11") Elf, Chaotic Good (CR 13)
Armor Class 11
Hit Points 29 (13d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 13 (+1) | 9 (-1) | 16 (+3) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Abyssal, Sylvan, Undercommon
Attacks Melee +6 / 4d4+2, Ranged +5 / 4d4+1, Grapple +2
Possessions: 400 pp. Zircon (50 gp). Star rose quartz (50 gp). Eye agate (14 gp). Chrysoberyl (110 gp). Red garnet (110 gp). Smoky quartz (50 gp). Jet (110 gp). Sardonyx (50 gp). Black opal (1000 gp). Fire opal (1000 gp). Alexandrite (800 gp). Banded agate (14 gp). 1 Medium magic item.
Kilia Daraln, Female Dwarf [Permalink]
Personal [hide]
Description: This northern woman is abnormally tall. She wears a grey coat over a tan low-cut shirt, and a broad hat upon her head. Her whole body is exceptionally muscular. Her hair is chestnut and very short. She tend to wears goggles to shield her eyes.
Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. Kilia is a bit of a follower. Usually she is manipulated by her brothers into helping them out, but recently she has become more of a free agent.
History: She was born in the north, but her parents moved at a very young age to the south. She moved from fad to fad and when she turned 15 she discovered poetry. Recently she has begun working with bootleggers and crooks.
Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and regain custody of her son
Ideals: Philantrophist, Artistic. Bonds: Immigrant, Family, Criminal record. Occupation: Bather
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (4'3") Dwarf, True Neutral (CR 2)
Armor Class 12
Hit Points 15 (2d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 15 (+2) | 16 (+3) | 11 (+0) | 14 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
Possessions: 320 gp. Smoky quartz (40 gp). Deep green spinel (130 gp). 1 Masterwork Common Melee.
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