Marbas Justice, Male Tiefling [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He usually wears his black robe and has his halberd always slung over his shoulder. His hair is cut close to his head. His eyes are black and catlike.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: His father raised him in a mountain cabin. Marbas liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He left for the north, certain he would find work there.
Motivation: He loathes his own lifestyle; and he would like to get married and retire
Ideals: Passionate, Joker. Flaws: Depressed. Bonds: Immigrant, Nature. Occupation: Navigator
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'2") Tiefling, Chaotic Neutral (CR 8)
Armor Class 11
Hit Points 36 (8d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 13 (+1) | 9 (-1) | 13 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 1 | 0 | 0 |
Possessions: 1600 gp.
Kilvar Helcral, Male Dwarf [Permalink]
Personal [hide]
Description: This southern man is well dressed, constantly wearing a brown suit, violet shirt, and black tie. His clothes are grease stained in places. His long chestnut hair is drawn into a two foot long braid. He has green eyes and a brown hat with a violet feather.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He invites people to come help in his community garden.
History: He served in the navy to pay for his family's outstanding loans. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He left for the south, certain he would find work there.
Motivation: He's repulsed by the PC.
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Poor, Immigrant, Military. Occupation: Shepherd
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 15 (3d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 15 (+2) | 15 (+2) | 16 (+3) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Abyssal, Goblin, Gnome
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 | 5 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 gp.
Tomph Kimberly, Female Half-Orc [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she dresses like a well dressed Gardener does. Her hair is brown and curly. Her eyes are likewise blue.
Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She does suffer from mild PTSD, and the sight of dire rats may trigger it at times.
History: She was born to a pair of big game hunters, but was frequently ill as a child. Her father was a mechanic, and taught her how to fix just about anything. She struck the Gardener job and began her own company from there.
Motivation: Someone believes her a fraud; and many dire rats want her driven away
Ideals: Persistence. Flaws: Antagonistic, Disease. Bonds: Job, Enemies. Occupation: Gardener
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'2") Half-Orc, Lawful Good (CR 7)
Armor Class 13
Hit Points 22 (7d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 16 (+3) | 6 (-2) | 11 (+0) | 14 (+2) | 7 (-2) |
Senses Passive Perception 15
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 | 4 | 3 | 2 | 1 |
Possessions: 10000 cp.
Bernard Feeny, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears a violet wide-brimmed hat and violet clothes. His skin is fair and his fingers are delicate and long. His white hair is braided into rings. He has a tattooed face.
Personality: A deeply religious man he believes everything happens for a reason. He is used to getting what he wants. In part because he is a meticulous planner.
History: Born in the north to a Map Maker, Bernard learned a great deal about his mother's area of expertise. Bernard was born on a far northern mountains where he grew up under the tutelage of his mother, an expert Map Maker. He became a Map Maker soon after.
Motivation: He has a rivalry with the Church that dominates his actions.
Ideals: Professionalism. Bonds: Religious, Job, Immigrant. Occupation: Map Maker
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'2") Half-Elf, Neutral Good (CR 3)
Armor Class 10
Hit Points 20 (3d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 11 (+0) | 16 (+3) | 12 (+1) | 7 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages Common, Elven, Celestial
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 4 | 2 | 1 |
Possessions: 400 gp. A delicate silver chain set with a tourmaline (40 gp). Solid gold idol (500 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (160 gp). 1 Antitoxin. 2 Tanglefoot bags. 2 Alchemist’s fire.
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