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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Bertram Tealeaf, Male Halfling [Permalink]

Personal [hide]

Description: He prefers to wear red pants and tee shirts, and carries shields. His auburn hair is cut jaggedly and amateurishly. He has gray eyes.

Personality: He is business-like. He takes instructions and follows them to the letter. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born the only child of a wealthy merchant. His first spouse was a Mercenary, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: An old rival family wants him found; and to reunite with his absent mother

Ideals: Fighting, Professionalism, Joker, Entrepeneur. Bonds: Family. Occupation: Seamstress

Voice: Booming voice

Attributes [hide]

Bertram Tealeaf, Male Halfling Warlock 6
Small (3'4") Halfling, Chaotic Evil (CR 6)
Armor Class 12
Hit Points 28 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 11 (+0)11 (+0) 11 (+0)6 (-2)
Skills Acrobatics +4, Arcana +3
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1132

Possessions: 2000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Soveliss Cithreth, Male Elf [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His blonde hair has been sun bleached extensively. His eyes are brown and he is always smoking a pipe.

Personality: He dislikes all the random violence that takes place in the east. He cannot resist a sob story and will often dote over anyone who has one.

History: He was raised in a plains tribe. In his 14th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has built up a small fortune and can afford his own way.

Motivation: He feels threatened by others; and he is wracked by social anxiety

Ideals: Pacifist, Philantrophist. Flaws: Fearful. Bonds: Rich, Nature. Occupation: Engraver

Voice: Mumbles to self between sentences

Attributes [hide]

Soveliss Cithreth, Male Elf Commoner 2
Medium (5'5") Elf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 12 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 15 (+2)13 (+1) 10 (+0)14 (+2)
Skills Persuasion +4
Senses Passive Perception 10
Languages Common, Elven, Giant
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 370 gp. Large well-done wool tapestry (300 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs


Jane Brandon, Female Human [Permalink]

Personal [hide]

Description: She is a physically imposing light-skinned woman. She wears baggy brown pantaloons and a black scarf. Her black hair is slicked back into a classic pompadour. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She works hard and plays hard.

History: She served in the navy to pay for her family's outstanding loans. Jane was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Jane decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.

Motivation: She feels that her past leaves her morally obligated to help; and she is not mentally stable, and does not behave rationally

Ideals: Joker. Flaws: Insane, Hedonist. Bonds: Military, Criminal record. Occupation: Guard

Voice: Soft and mumbly

Attributes [hide]

Jane Brandon, Female Human Rogue 4
Medium (4'10") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 30 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 18 (+4)11 (+0) 13 (+1)11 (+0)
Skills Animal Handling +3, Investigation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 10000 cp. Zircon (60 gp). Chrysoberyl (60 gp).


Social Check DCs


Virra Pingun, Female Gnome [Permalink]

Personal [hide]

Description: This woman wears light armors faded through time and improper care. She is muscular with a powerful set of arms. Her hair is short and silver. She wears round tiny glasses practically rammed into her face.

Personality: This woman loves dancing and to teach people dancing more than just about anything. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: She was born into a rich family. Her mother was a soldier and died while she was still young. Virra was left her mother's suit of armor and trained in its use and care. She has never given up on her dancing dream.

Motivation: She is greedy.

Ideals: Artistic, Optimist. Bonds: Rich, Military. Occupation: Adventurer

Voice: Sounds elderly

Attributes [hide]

Virra Pingun, Female Gnome Adept 3
Small (3'4") Gnome, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 21 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 15 (+2)13 (+1) 7 (-2)14 (+2)
Skills Intimidation +4, Sleight of Hand +1
Senses Passive Perception 8
Languages Common, Gnome, Giant
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: Just what you see.


Social Check DCs

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