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NPC Generator

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Ronwe Nowhere, Female Tiefling [Permalink]

Personal [hide]

Description: This southern woman tends to wear a large black jacket. Her clothes are grease stained in places. Her white hair is lengthy. Her eyes are likewise black.

Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.

History: The child of southern immigrants she idolized her father. Her first spouse was a Barber, they had one son, but her spouse won total custody. Without her spouse to temper her she grew out of control. Some 4 years later her spouse died after the birth of her son. Heartbroken, Ronwe never married again. Instead she focused her life to raising her son whom she trained as her father had trained her before.

Motivation: To unite with her brother; and an old rival family wants her found

Flaws: Antagonistic. Bonds: Poor, Immigrant, Adventurer, Family, In love. Occupation: Shipwright

Voice: Switch between two voices

Attributes [hide]

Ronwe Nowhere, Female Tiefling Cleric 2
Medium (5'11") Tiefling, True Neutral (CR 2)
Armor Class 9
Hit Points 9 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 11 (+0)15 (+2) 13 (+1)13 (+1)
Skills Animal Handling +3, History +4
Senses Passive Perception 11
Languages Common, Gnome, Infernal
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 220 gp. 1 Darkwood Buckler.


Social Check DCs


Fivin Holimion, Male Half-Elf [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears violet leather gloves, a violet jacket, and tight pants. He has shaved his head bald. He has several tiny topaz earrings on each ear.

Personality: He hates gnolls. He views them as having robbed his home of its proper glory. He has a habit of throwing himself into exceedingly dangerous situations.

History: The child of northern immigrants he idolized his father. Through the years after Fivin was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Fivin's father didn't care for him much, and the feeling was mutual. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Fivin was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.

Motivation: Money/treasure.

Flaws: Impulsive, Antagonistic. Bonds: Rich, Enemies, Immigrant. Occupation: Priest

Voice: Sighs a lot, exhausted

Attributes [hide]

Fivin Holimion, Male Half-Elf Ranger 4
Medium (4'9") Half-Elf, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 29 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 15 (+2)10 (+0) 12 (+1)8 (-1)
Skills Performance +1, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 39000 sp. 1 Minor magic item.


Social Check DCs


Lance Koehlanna, Male Half-Elf [Permalink]

Personal [hide]

Description: This man is tall and muscular. He is well dressed, but even with his fine clothing he looks run-down. He has dyed his greying brown hair a little too much giving a sharp brown color. He has a dull look in his amber eyes.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. The war was a terrible time for him, and Lance does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Lance took refuge in the large cave and found the beat up kukri and armor he uses now. He bought a kukri and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Athletic, Impeccable. Flaws: Depressed. Bonds: Military, Nature. Occupation: Sailor

Voice: Speaks like tongue is numb

Attributes [hide]

Lance Koehlanna, Male Half-Elf Warrior 12
Medium (5'9") Half-Elf, Chaotic Neutral (CR 12)
Armor Class 9
Hit Points 125 (12d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 16 (+3)15 (+2) 12 (+1)9 (-1)
Skills Athletics +7, Stealth +3
Senses Passive Perception 11
Languages Common, Elven, Gnoll, Abyssal
Attacks Melee +7 / 3d10+3, Ranged +3 / 3d10-1, Grapple +3

Possessions: 1000 gp. Deep blue spinel (1400 gp). Chalcedony (80 gp). Blue star sapphire (1100 gp). Moss agate (15 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Rose Warmwater, Female Halfling [Permalink]

Personal [hide]

Description: She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. Her hair is long and black with streaks of golden, and is pulled back with small white clips. She has a tattooed face.

Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.

History: Sold as a small child to a brothel owner, Rose was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She moved out east to avoid the crime she committed. She used her abilities to trick people and travel the world for free.

Motivation: She has decided she is irredeemable; and a rival would like her out of the picture

Ideals: Fighting, Entrepeneur. Bonds: Mentor, Criminal record. Occupation: Miner

Voice: Timid voice

Attributes [hide]

Rose Warmwater, Female Halfling Wizard 4
Small (3'2") Halfling, Neutral Evil (CR 4)
Armor Class 16
Hit Points 15 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)20 (+5) 13 (+1)8 (-1) 18 (+4)7 (-2)
Skills Insight +6, Intimidation +0
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +3 / 1d10+1, Ranged +7 / 1d10+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 20 pp.


Social Check DCs

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