Arnold Hayden, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 6'5". He wears a faded coat and loose pants complete with top hat, and his gloved hand is found clutching a shortspear. He has styled his brown hair well, parting it to the left. He wears a mask on his face.
Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He was born the only child of a wealthy merchant. At some point he was captured by brigands and was tortured. After several years of this he finally managed to escape. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.
Motivation: To unite with his sister; and wants to raise his children well
Ideals: Joker, Entrepeneur. Bonds: Enemies, Slave, Family. Occupation: Navigator
Voice: Draws out vowels
Attributes [hide]
Medium (6'5") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 10 (+0) | 15 (+2) | 11 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +2
Possessions: Just what you see.
Oppah Horcusporcus, Female Gnome [Permalink]
Personal [hide]
Description: She prefers to wear blue pants and tee shirts. She keeps her long chestnut hair kept up in a rat tail. Her brown eyes peer out from beneath her wide-brimmed blue hat.
Personality: Stoic and calm, she prefers to meditate than take action. Oppah is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.
History: Her parents moved while she was still in utero so she is the first generation to be born here. Her homeland was ravaged by war and she spent much of her life rebuilding it. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.
Motivation: To be a Stableman again; and marry her sister to traveling adventurers
Ideals: Disciplined. Flaws: PTSD. Bonds: Family, Immigrant, Job. Occupation: Navigator
Voice: Creaky witch voice
Attributes [hide]
Small (3'5") Gnome, Lawful Evil (CR 6)
Armor Class 14
Hit Points 35 (6d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 17 (+3) | 14 (+2) | 5 (-3) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 1 | 0 | 0 |
Possessions: 3000 sp. Silver ewer (90 gp).
Krimmon Deephollow, Male Halfling [Permalink]
Personal [hide]
Description: He stands about 3'3" and wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His right hand appears badly burned and disfigured. He wears a small hat to cover his moderate length brown hair. His eyes are gray and he is always smoking a pipe.
Personality: He loves telling others what to do and how they should feel about things. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: He was born the only child of a wealthy merchant. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions
Ideals: Entrepeneur, Opinionated. Flaws: Hedonist. Bonds: Religious. Occupation: Engraver
Voice: High pitched, excited
Attributes [hide]
Small (3'3") Halfling, Chaotic Good (CR 4)
Armor Class 14
Hit Points 32 (4d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 17 (+3) | 14 (+2) | 9 (-1) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Halfling
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 100 gp. Chalcedony (80 gp). Fire opal (1000 gp). Moss agate (9 gp). Obsidian (9 gp).
Gorga Tenley, Female Half-Orc [Permalink]
Personal [hide]
Description: She wears a black tunic with blue highlights, and long white pants that bunch up around her shoes, and carries hand crossbows. Her red hair is knotted and matted. She has several tiny amber earrings on each ear.
Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.
History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.
Motivation: She feels that her past leaves her morally obligated to help.
Ideals: Fighting. Flaws: Insomniac, Disease. Bonds: Rich, Criminal record, Family. Occupation: Cook
Voice: Nasally tone
Attributes [hide]
Medium (5'8") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 13 (1d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 9 (-1) | 16 (+3) | 5 (-3) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 0 |
Possessions: 600 sp.
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