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NPC Generator

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Advanced [show]


Sannl Helcral, Female Dwarf [Permalink]

Personal [hide]

Description: She wears tight fighting clothing, which leaves very little to the imagination. She has a moderate pudge and is not very fit. Her red hair is wavy and long. Her eyes, though not visible through her cowl, are blue.

Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She is obsessed with her god.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Ostracized due to the druidic powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Dwarves became a terror of the countryside. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Sannl fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She loathes her own lifestyle.

Ideals: Fighting, Persistence, Gifted. Flaws: Depressed. Bonds: Religious. Occupation: Scribe

Voice: Speaks with back of mouth

Attributes [hide]

Sannl Helcral, Female Dwarf Commoner 2
Medium (4'1") Dwarf, Neutral Good (CR 2)
Armor Class 10
Hit Points 10 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 15 (+2)9 (-1) 9 (-1)10 (+0)
Skills Investigation +1, Medicine +1
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0

Possessions: 300 gp.


Social Check DCs


Habor Devotion, Male Tiefling [Permalink]

Personal [hide]

Description: He is in excellent shape and likes to wear black tank tops with yellow pants. He keeps his dark red hair in a flapper bob. He wears round tiny glasses practically rammed into his face.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.

History: Habor lived on a farm with his mother, near the main road leading to a nearby town. Ostracized due to the martial powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Tieflings became a terror of the countryside. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: To unite with his brother.

Ideals: Athletic, Gifted. Flaws: Antagonistic. Bonds: Family, Adventurer. Occupation: Animal Trainer

Voice: Low range voice

Attributes [hide]

Habor Devotion, Male Tiefling Fighter 6
Medium (6'8") Tiefling, Chaotic Neutral (CR 6)
Armor Class 11
Hit Points 66 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 16 (+3)13 (+1) 11 (+0)12 (+1)
Skills Arcana +4, Religion +4
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1

Possessions: Emerald (1400 gp). White opal (1400 gp). Iolite (50 gp). Chrysoberyl (150 gp).


Social Check DCs


Quick Of Storm, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears an entirely pastel suit with grey socks and a vest with buckled shoes. She carries a battered glaive and tarnished ceremonial dagger as well. Her red fur is smooth and relatively long. Her eyes are amber and she is always smoking a pipe.

Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. Around other people she will do her best to conceal her emotions and appear jolly.

History: She was born in a small island village. Her mother was a soldier and died while she was still young. Quick was left her mother's suit of armor and trained in its use and care. She bought a ceremonial dagger and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She is content; and to end her boredom

Ideals: Fighting. Flaws: Mundane, Shy. Bonds: Nature, Military. Occupation: Barkeep

Voice: Timid voice

Attributes [hide]

Quick Of Storm, Female Tabaxi Warlock 19
Medium (4'10") Tabaxi, Chaotic Neutral (CR 19)
Armor Class 12
Hit Points 100 (19d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 12 (+1)14 (+2) 7 (-2)6 (-2)
Skills Animal Handling +4, Deception +4
Senses Passive Perception 8
Languages Common, Gnome, Halfling
Attacks Melee +7 / 5d8+1, Ranged +8 / 5d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1644444

Possessions: 8000 gp. Bloodstone (30 gp). Tiger eye turquoise (4 gp). Smoky quartz (30 gp). Aquamarine (600 gp). Coral (120 gp). Tiger eye turquoise (4 gp). White pearl (120 gp). Fire opal (1300 gp). Rhodochrosite (4 gp). Chrysoprase (30 gp). Violet garnet (600 gp). Deep blue spinel (600 gp). Freshwater pearl (4 gp). 1 Major magic item.


Social Check DCs


Watson Glenfellow, Male Halfling [Permalink]

Personal [hide]

Description: He has a missing right leg. He very much looks the part of a Stableman. He wears his white hair up in a very large beehive style do. He has a tattooed face.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Born in the north to a Stableman, Watson learned a great deal about his mother's area of expertise. Ostracized due to the psionic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Halflings became a terror of the countryside. He used his abilities to travel the world and help people.

Motivation: Balancing his hectic life and new Stableman responsibilities is difficult; and he is unsatisfied with his job

Ideals: Philantrophist, Extrovert, Gifted. Bonds: Job. Occupation: Stableman

Voice: Rhymes sentences (sorry)

Attributes [hide]

Watson Glenfellow, Male Halfling Adept 12
Small (3'3") Halfling, Chaotic Good (CR 12)
Armor Class 12
Hit Points 73 (12d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)12 (+1) 11 (+0)12 (+1)
Skills Animal Handling +4, Perception +4
Senses Passive Perception 14
Languages Common, Halfling, Gnome
Attacks Melee +5 / 3d10+1, Ranged +5 / 3d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1233

Possessions: 3000 gp. Alexandrite (200 gp). Alexandrite (200 gp). Carnelian (60 gp). Alexandrite (200 gp). Red spinel (90 gp). Hematite (7 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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