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NPC Generator

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Advanced [show]


Ida Blakeley, Female Human [Permalink]

Personal [hide]

Description: She wears a grey cloak and cross-gartered green stockings. She has slicked back golden hair. Her fierce green eyes like to dwell on things.

Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: She was born to loving parents in a slum to the north. She was an adventurer many years ago and she formed a blood bond with her Halfling companion (her 'brother'). She now spends her time doing works of charity.

Motivation: To settle down with her crush; and wants her loneliness to end

Ideals: Passionate, Philantrophist. Bonds: Adventurer, Poor, Has a crush. Occupation: Junk Dealer

Voice: Hollow voice

Attributes [hide]

Ida Blakeley, Female Human Bard 1
Medium (5'9") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 8 (-1)14 (+2) 12 (+1)13 (+1)
Skills Medicine +3
Senses Passive Perception 11
Languages Common, Terran, Goblin
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1220000

Possessions: 80 gp.


Social Check DCs


Gesrethe Tiammanthyllish, Female Dragonborn [Permalink]

Personal [hide]

Description: She is wearing colorful clothing, dressed as a Adventurer. Her attire stands in sharp contrast to her quarterstaff, which is beautifully polished and possesses an ornate carving of a butterfly on it. She has wavy white crest. Her red eyes dart from person to person to random spaces in the air.

Personality: She likes to make people angry or surprised. She is afraid of women and trembles around them

History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. As a young adult she joined a group advocating for an improvement in Dragonborn conditions. She now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: A strong sense of loyalty to Tabaxi people; and balancing her hectic life and new adventurer responsibilities is difficult

Ideals: Entrepeneur. Flaws: Antagonistic, Shy, Racist. Bonds: Job. Occupation: Adventurer

Voice: American accent

Attributes [hide]

Gesrethe Tiammanthyllish, Female Dragonborn Monk 8
Medium (6'8") Dragonborn, Chaotic Good (CR 8)
Armor Class 10
Hit Points 49 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 13 (+1)14 (+2) 14 (+2)17 (+3)
Skills Athletics +5, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Halfling, Druidic
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +3

Possessions: 600 gp. Large well-done wool tapestry (100 gp). A large tome filled with over one hundred recipes written by a former royal chef. (90 gp). Silver-plated steel longsword with jet jewel in hilt (900 gp). Golden circlet with four aquamarines (3000 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Kite Running, Male Tabaxi [Permalink]

Personal [hide]

Description: He stands about 6'3" and likes to wear ponchos typically of a light brown in addition to tight pants. His right hand appears badly burned and disfigured. He has dyed his greying gray fur a little too much giving a sharp gray color. His blue eyes have a joyful gleam in them most of the time.

Personality: He is happy with his job as a Guard. He turns his eye from what people do, preferring to live and let live. He is a very good compulsive liar and kleptomaniac.

History: His parents moved while he was still in utero so he is the first generation to be born here. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He became a Guard soon after.

Motivation: An old rival family wants him found; and to be a bricklayer again

Bonds: Job, Criminal record, Immigrant, Debt, Family. Occupation: Guard

Voice: Booming voice

Attributes [hide]

Kite Running, Male Tabaxi Druid 3
Medium (6'3") Tabaxi, True Neutral (CR 3)
Armor Class 12
Hit Points 29 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 17 (+3)13 (+1) 5 (-3)10 (+0)
Skills Deception +2, Persuasion +2
Senses Passive Perception 7
Languages Common, Celestial
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 200 gp.


Social Check DCs


Heather Sheldon, Female Human [Permalink]

Personal [hide]

Description: She stands about 5'1" and wears suspenders and grey workpants. Her shirt is white, and she wears a heavy grey leather apron most of the time. Her left hand appears badly burned and disfigured. Her auburn hair has been sun bleached extensively. She wears crescent spectacles with a black brim.

Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She invites people to come help in her community garden.

History: She was born to a criminal king-pin and mafia family Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Heather grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Heather. Some 10 years later her spouse died after the birth of her daughter. Heartbroken, Heather never married again. Instead she focused her life to raising her daughter whom she trained as her mother had trained her before.

Motivation: She feels that her past leaves her morally obligated to help; and a rival would like her out of the picture

Ideals: Persistence, Philantrophist. Bonds: Criminal record, In love. Occupation: Carter

Voice: Scratchy, weak

Attributes [hide]

Heather Sheldon, Female Human Barbarian 1
Medium (5'1") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 15 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 17 (+3)13 (+1) 16 (+3)12 (+1)
Skills Animal Handling +5, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 30 gp.


Social Check DCs

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