Bagabug Wade, Male Half-Orc [Permalink]
Personal [hide]
Description: This eastern man is abnormally tall. He wears a black cloak and cross-gartered pastel stockings. His whole body is exceptionally muscular. He has shaved his head bald. His green eyes have a joyful gleam in them most of the time.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is obsessed with finding treasure.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Over the years he perfected his riding and shooting skills. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He's looking for his big break; and obtaining odd cultural dragonborn artifacts is his passion
Flaws: Shy, Disease. Bonds: Immigrant, Adventurer, Nature. Occupation: Miner
Voice: Booming voice
Attributes [hide]
Medium (6'9") Half-Orc, Lawful Evil (CR 7)
Armor Class 11
Hit Points -2 (7d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 12 (+1) | 3 (-4) | 11 (+0) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +7 / 2d8+4, Ranged +4 / 2d8+1, Grapple +4
Possessions: 40000 cp. Amber (130 gp). Black star sapphire (700 gp). Malachite (10 gp). Violet garnet (1300 gp).
Silaqui Arnuanna, Female Elf [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she is constantly adorned with expensive silk clothing, often dyed in bright blue and yellow, and wears rings and necklaces with large, colorful gems. She wears her white hair up. Her eyes, though not visible through her cowl, are blue.
Personality: Abrasive and pushy, she has a hard time making friends. She has all her life been fascinated with painting.
History: She is the product a well kept family trust fund and as such has never really known need. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. She was always very intelligent and has formed a secret society of specialists.
Motivation: She has money and likes to spend it; and further expansion of business
Ideals: Artistic. Flaws: Antagonistic, Secretive. Bonds: Rich, Family, Job. Occupation: Cartwright
Voice: Whispers
Attributes [hide]
Medium (5'2") Elf, Lawful Good (CR 13)
Armor Class 13
Hit Points 43 (13d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 17 (+3) | 10 (+0) | 8 (-1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +6 / 4d4+2, Ranged +7 / 4d4+3, Grapple +3
Possessions: Aquamarine (900 gp). Obsidian (13 gp).
Ahlyssa Alby, Female Human [Permalink]
Personal [hide]
Description: She is wearing colorful clothing, dressed as a Adventurer. She carries with her a set of sickles, each one with a aquamarine on the hilt. She only wears one on her belt and the other on her back. She has a very tight haircut. Her gray eyes are slightly larger than normal.
Personality: Ahlyssa is depressed about a lot of things. She tends to be a nihilist. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Ahlyssa lived on a farm with her mother, near the main road leading to a nearby town. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.
Motivation: Seeks redemption.
Ideals: Fighting, Joker. Flaws: Depressed. Bonds: Family, Criminal record. Occupation: Adventurer
Voice: Spits words with contempt
Attributes [hide]
Medium (6'0") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 11 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 10 (+0) | 16 (+3) | 13 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
Possessions: 600 sp.
Grai Ryley, Female Half-Orc [Permalink]
Personal [hide]
Description: She is a paragon of her species. She is larger and stronger than most Half-Orcs. Her skin is dark but she possesses many brown ritualistic tattoos. She has the majority of her body covered in plate. With wild red hair. She has several tiny ruby earrings on each ear.
Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. She was taken as a slave by a traveling circus and forced to perform She then took over the family business and is one of the better Cartwright for hire.
Motivation: To be a Sage again; and she is greedy
Ideals: Justice. Bonds: Rich, Job, Slave. Occupation: Cartwright
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'0") Half-Orc, Lawful Neutral (CR 15)
Armor Class 10
Hit Points 66 (15d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 10 (+0) | 13 (+1) | 13 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Orc, Elven
Attacks Melee +7 / 4d8+2, Ranged +5 / 4d8+0, Grapple +7
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 4 | 3 | 3 | 3 |
Possessions: 6000 gp. Coral (160 gp). Coral (160 gp). Bloodstone (40 gp). Blue sapphire (1000 gp). Bloodstone (40 gp). Freshwater pearl (9 gp). Azurite (9 gp). White pearl (160 gp). Deep blue spinel (1400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!

