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NPC Generator

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Advanced [show]


Mûzglob Harper, Male Half-Orc [Permalink]

Personal [hide]

Description: He has a missing right leg. He is renowned for his bright black suits and hats. He has moderate length silver hair. He wears a mask on his face.

Personality: Confrontational and typically high on some drug or another. He is harsh and unforgiving.

History: Mûzglob was raised in a hard working conservative environment. When money was particularly tight he was walking through alleys when he overheard a Carpenter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has achieved small success as a Carpenter.

Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions

Flaws: Addict, Antagonistic. Bonds: Job, Poor, Religious. Occupation: Carpenter

Voice: Loud with bravado

Attributes [hide]

Mûzglob Harper, Male Half-Orc Adept 7
Medium (6'7") Half-Orc, Chaotic Evil (CR 7)
Armor Class 11
Hit Points 42 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 14 (+2)14 (+2) 14 (+2)15 (+2)
Skills Insight +5, Performance +5
Senses Passive Perception 12
Languages Common, Orc, Goblin, Halfling
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333200

Possessions: 200 gp. White opal (700 gp). Rock crystal (80 gp).


Social Check DCs


Modean Justice, Male Tiefling [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. His attire stands in sharp contrast to his pickaxe, which is beautifully polished and possesses an ornate carving of a dagger on it. His dark red hair has been sun bleached extensively. His gold eyes are slightly larger than normal.

Personality: He is not truly malevolent, but he is obsessed with singing. He constantly tries to fill his life with singing. Flattery will make him almost putty in your hands.

History: Born to a pair of adventurers, Modean grew up listening to his mother's many stories. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Sailor. He became a Sailor soon after.

Motivation: Nothing but the best is good enough for him; and further expansion of business

Ideals: Artistic, Impeccable. Flaws: Selfish. Bonds: Adventurer, Job. Occupation: Sailor

Voice: Breathy voice

Attributes [hide]

Modean Justice, Male Tiefling Ranger 1
Medium (6'5") Tiefling, Neutral Good (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 15 (+2)12 (+1) 11 (+0)10 (+0)
Skills History +3, Investigation +3
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 400 sp.


Social Check DCs


Gerbo Timbers, Male Gnome [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His blonde hair is still thick. His brown eyes are passionate and lively.

Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His father had invested heavily in several trade routes and wanted him to inherit them. He now mingles about in high society.

Motivation: To reunite with his old friends; and he loathes his own lifestyle

Ideals: Artistic. Flaws: Depressed. Bonds: Adventurer, Military, Rich. Occupation: Layabout

Voice: American accent

Attributes [hide]

Gerbo Timbers, Male Gnome Warrior 2
Small (3'3") Gnome, True Neutral (CR 2)
Armor Class 10
Hit Points 20 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 10 (+0)6 (-2) 10 (+0)14 (+2)
Skills Insight +2, Intimidation +4
Senses Passive Perception 10
Languages Gnome
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1

Possessions: 8000 cp.


Social Check DCs


Emmeline Berkeley, Female Human [Permalink]

Personal [hide]

Description: This light-skinned female wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. She is tall, broad shouldered and powerfully built. Her hair is golden and curly. She has gleaming, smiling violet eyes.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: She was born the only child of a wealthy merchant. Her first spouse was a Adventurer, they had one son, but her spouse won total custody. Without her spouse to temper her she grew out of control. Due to her spouse's obsession with being a Adventurer they were divorced and she won custody of their son. She worked as a Sage, and she later adopted a second son.

Motivation: An old rival family wants her found; and she has money and likes to spend it

Ideals: Joker, Entrepeneur. Bonds: Rich, Adventurer, Family. Occupation: Sage

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Emmeline Berkeley, Female Human Paladin 2
Medium (5'8") Human, Neutral Evil (CR 2)
Armor Class 9
Hit Points 16 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 13 (+1)12 (+1) 14 (+2)8 (-1)
Skills History +3, Performance +1
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: Just what you see.


Social Check DCs

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