Duergath Broodfist, Male Dwarf [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he is wearing a long, grey, dusty cloak. With a patchy chestnut beard and wild chestnut hair. His violet eyes are slightly larger than normal.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. Animals are drawn to him, and he is able to talk to them.
History: Duergath was born the youngest of three triplets. His mother worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled mother and took his mother's old job. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: Doesn't want to be a Butcher and was forced into it by his family; and balancing his hectic life and new butcher responsibilities is difficult
Ideals: Gifted, Entrepeneur. Bonds: Family, Has a crush, Job. Occupation: Butcher
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (4'0") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 20 (2d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 13 (+1) | 19 (+4) | 12 (+1) | 7 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common, Dwarven, Giant
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 260 gp. 1 Masterwork Uncommon Weapon.
Aramil Nagel, Male Half-Elf [Permalink]
Personal [hide]
Description: He has a missing left leg. He typically wears yellow cloth garments or leather armor. He wears his chestnut hair up. His hazel unseeing eyes seem to look past you.
Personality: He is almost excessively polite to everyone, even when angry. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: He was raised in a island tribe. Cursed with lycanthropy at a very young age, Aramil has worked very hard to control his curse. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and a rival would like him out of the picture
Ideals: Fighting. Flaws: Disease, Shy. Bonds: Nature. Occupation: Barber
Voice: Timid voice
Attributes [hide]
Medium (5'6") Half-Elf, Lawful Good (CR 5)
Armor Class 12
Hit Points 12 (5d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 14 (+2) | 8 (-1) | 15 (+2) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Infernal, Halfling
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +6
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 | 6 | 4 | 0 | 0 | 0 |
Possessions: 20000 cp. Brown-green garnet (150 gp). Obsidian (14 gp). 1 Chain shirt. 1 Full Plate. 1 Buckler. 1 Breastplate.
Fargrim Daraln, Male Dwarf [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears a brown armored body suit, with a simple black line shooting up and back down. With bright auburn hair and a scraggly beard. He wears round tiny glasses practically rammed into his face.
Personality: He is witty, but his monotone delivery comes off as unnerving Around other people he will do his best to conceal his emotions and appear jolly.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He worked as a nervous Carter and found it very stressful. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: To find somewhere to settle down.
Ideals: Athletic, Joker. Flaws: Shy, Mundane. Occupation: Carter
Voice: Strong lisp
Attributes [hide]
Medium (4'2") Dwarf, Lawful Evil (CR 12)
Armor Class 11
Hit Points 127 (12d12)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 13 (+1) | 17 (+3) | 14 (+2) | 14 (+2) | 5 (-3) |
Senses Passive Perception 12
Languages Common, Dwarven, Orc, Elven
Attacks Melee +2 / 3d10-2, Ranged +5 / 3d10+1, Grapple +1
Possessions: 1000 gp. Aquamarine (900 gp). Rose (70 gp). Moss agate (12 gp). Smoky quartz (70 gp). Freshwater pearl (12 gp). Citrine (70 gp). Silver pearl (130 gp). Black pearl (900 gp). Tourmaline (130 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Orryn Ningel, Male Gnome [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. His hair is black and very short. His violet unseeing eyes seem to look past you.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He struck it rich when he found rare goods in large quantities. He has built up a small fortune and can afford his own way.
Motivation: Wants to have a good time and be beloved; and he has money and likes to spend it
Ideals: Optimist, Opinionated. Flaws: Disease. Bonds: Rich. Occupation: Bookbinder
Voice: Speaks like tongue is numb
Attributes [hide]
Small (3'6") Gnome, Neutral Good (CR 1)
Armor Class 10
Hit Points 3 (1d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 8 (-1) | 9 (-1) | 8 (-1) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 20 gp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (90 gp).
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Their contribution stands as a beacon of hope for all adventurers!


