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NPC Generator

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Advanced [show]


Rurik Durthane, Male Dwarf [Permalink]

Personal [hide]

Description: 3'11" and muscular, this eastern man wears brown trousers with grey and brown striped suspenders. He wears various colorful collared shirts. His blonde hair is lengthy. His amber eyes peer out from beneath his deerstalker brown hat.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He would rather hide behind his crafts than deal with other people.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has never given up on his music dream.

Motivation: He wants nothing more than to rejoin the army; and wants to have a good time and be beloved

Ideals: Athletic, Optimist, Artistic. Flaws: Shy. Bonds: Military. Occupation: Spy

Voice: Prounounces S like Z

Attributes [hide]

Rurik Durthane, Male Dwarf Warrior 7
Medium (3'11") Dwarf, Neutral Good (CR 7)
Armor Class 11
Hit Points 35 (7d10)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 9 (-1)14 (+2) 15 (+2)9 (-1)
Skills Athletics +6, Intimidation +2
Senses Passive Perception 12
Languages Common, Dwarven, Gnome, Abyssal
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +2

Possessions: 7000 sp. Eye agate (16 gp). Bloodstone (70 gp). Smoky quartz (70 gp). Deep blue spinel (300 gp). 1 Minor magic item.


Social Check DCs


Bertram Thackeray, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'2". He wears rags and sports a simple walking cane. His chestnut hair is lengthy and is close to two feet long. His eyes are gray.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born to loving parents in a slum to the west. His father took him hunting and taught him how to get in the mind of other creatures. Being a Dyer kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: To settle down with his crush; and he would like to get married and retire

Ideals: Philantrophist, Entrepeneur. Bonds: Poor, Nature, Criminal record, Has a crush. Occupation: Dyer

Voice: Middle-eastern accent

Attributes [hide]

Bertram Thackeray, Male Human Rogue 1
Medium (6'2") Human, Lawful Evil (CR 1)
Armor Class 10
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 16 (+3)14 (+2) 14 (+2)17 (+3)
Skills Acrobatics +2, Medicine +4
Senses Passive Perception 12
Languages Common, Halfling, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +4

Possessions: Just what you see.


Social Check DCs


Gorbundus Zzzxaaxthroth, Male Dragonborn [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a custom-built plate barding that's adorned with green lining and desert motifs. He wears his black crest down. He has gleaming, smiling gold eyes.

Personality: Abrasive and pushy, he has a hard time making friends. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He got into the Unemployed business at a young age. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Gorbundus took refuge in the ruined castle and found the beat up bastard sword and armor he uses now. He now owns his own business.

Motivation: Meet up once more with his childhood friend; and further expansion of business

Ideals: Fighting. Flaws: Antagonistic. Bonds: Nature, Job, Adventurer. Occupation: Unemployed

Voice: Tuts and clicks tongue

Attributes [hide]

Gorbundus Zzzxaaxthroth, Male Dragonborn Aristocrat 6
Medium (6'5") Dragonborn, Chaotic Neutral (CR 6)
Armor Class 11
Hit Points 36 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 13 (+1)16 (+3) 12 (+1)16 (+3)
Skills Insight +4, Intimidation +6
Senses Passive Perception 11
Languages Common, Giant, Orc, Dwarven
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3

Possessions: Moss agate (6 gp). Golden yellow topaz (200 gp).


Social Check DCs


Andry TellPenny, Female Halfling [Permalink]

Personal [hide]

Description: With blue face paint in a stripe pattern across her face, she dresses like a well dressed Mason does. Her red hair is greying along the sides and has receded to reveal a widow's peak. Her fierce gray eyes like to dwell on things.

Personality: Andry is depressed about a lot of things. She tends to be a nihilist. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.

History: Her arcane talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. She has worked as a Mason like her father before her.

Motivation: Wants to open a new tavern; and sabotage a competitor

Ideals: Gifted. Flaws: Depressed, Shy, Antagonistic. Bonds: Job. Occupation: Mason

Voice: Rhymes sentences (sorry)

Attributes [hide]

Andry TellPenny, Female Halfling Ranger 10
Small (2'10") Halfling, Chaotic Good (CR 10)
Armor Class 11
Hit Points 69 (10d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 13 (+1)16 (+3) 14 (+2)10 (+0)
Skills Insight +6, Stealth +4
Senses Passive Perception 12
Languages Common, Halfling, Orc, Undercommon, Druidic
Attacks Melee +3 / 3d6-1, Ranged +4 / 3d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401100

Possessions: Jet (110 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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