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NPC Generator

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Advanced [show]


Jebeddo Loofollue, Male Gnome [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he likes to wear darkened spectacles and heavy clothing, no matter the weather. His hair is short and white. His eyes are amber and catlike.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: His father raised him in a mountain cabin. After coming to the age of reason, Jebeddo took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and he wants nothing more than to rejoin the army

Ideals: Gifted. Flaws: Antagonistic. Bonds: Military, Nature. Occupation: Ploughman

Voice: Speaks with lips pursed

Attributes [hide]

Jebeddo Loofollue, Male Gnome Paladin 2
Small (3'6") Gnome, Neutral Evil (CR 2)
Armor Class 13
Hit Points 20 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 17 (+3)14 (+2) 17 (+3)11 (+0)
Skills Perception +5
Senses Passive Perception 15
Languages Common, Gnome, Undercommon, Ignan
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 380 gp.


Social Check DCs


Spear Shoe, Male Tabaxi [Permalink]

Personal [hide]

Description: An older man who wears a pastel shirt, with a brown mid length shorts with brown tights and flats, usually wearing a coat over them, he is not a threatening figure. He has dyed his greying white fur a little too much giving a sharp white color. His eyes are a pleasant yellow.

Personality: He will rave to anyone who will listen. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Spear was born the youngest of three triplets. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has drifted from career to career and currently works as a Spice Merchant.

Motivation: He has a rivalry with the Church that dominates his actions; and doesn't want to be a spice merchant and was forced into it by his family

Flaws: Insane, Hedonist. Bonds: Family, Job, Religious. Occupation: Spice Merchant

Voice: Low rumbling, strings words together

Attributes [hide]

Spear Shoe, Male Tabaxi Ranger 1
Medium (6'1") Tabaxi, Neutral Evil (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 9 (-1)13 (+1) 13 (+1)7 (-2)
Skills History +3, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 500 sp.


Social Check DCs


Beloril Eversharp, Male Dwarf [Permalink]

Personal [hide]

Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He carries with him a set of sickles, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. He wears his chestnut hair up. He wears large thick round spectacles.

Personality: He loves telling others what to do and how they should feel about things. He receives visions of the future at random moments

History: His parents moved while he was still in utero so he is the first generation to be born here. Ostracized due to the necromantic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Dwarves became a terror of the countryside. He moves from town to town, unable to find a place to settle.

Motivation: He is greedy; and he has money and likes to spend it

Ideals: Fighting, Opinionated, Gifted. Bonds: Rich, Immigrant. Occupation: Actor

Voice: Low rumbling, strings words together

Attributes [hide]

Beloril Eversharp, Male Dwarf Fighter 2
Medium (3'11") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 27 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 18 (+4)7 (-2) 14 (+2)8 (-1)
Skills Athletics +2, Insight +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +4

Possessions: Just what you see.


Social Check DCs


Nadarr Verthisathurgiesh, Male Dragonborn [Permalink]

Personal [hide]

Description: With tan face paint in a stripe pattern across his face, he wears black painted combat armor at almost all times. His rusty crest is still thick. He has a tattooed face.

Personality: Aggressive, abrasive, and angry, Nadarr embodies much of what other species detest in the Dragonborns. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: His parents moved while he was still in utero so he is the first generation to be born here. Through the years after Nadarr was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Nadarr's father didn't care for him much, and the feeling was mutual. He has recently gotten a pet goose that steals things from people.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he is not mentally stable, and does not behave rationally

Flaws: Antagonistic, Insane. Bonds: Criminal record, Immigrant. Occupation: Tanner

Voice: Raspy

Attributes [hide]

Nadarr Verthisathurgiesh, Male Dragonborn Paladin 3
Medium (6'7") Dragonborn, Neutral Evil (CR 3)
Armor Class 9
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 13 (+1)15 (+2) 13 (+1)6 (-2)
Skills Nature +4, Survival +3
Senses Passive Perception 11
Languages Common, Celestial, Orc
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 200 gp.


Social Check DCs

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