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NPC Generator

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Advanced [show]


Nella Darby, Female Half-Orc [Permalink]

Personal [hide]

Description: She has the majority of her body covered in plate. She carries with her a set of bastard swords on her belt, each one with a jet on the hilt. She has styled her white hair well, parting it to the left. She wears a mask on her face.

Personality: She speaks before she thinks and is too direct. She does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Born in the north to a Knight, Nella learned a great deal about her father's area of expertise. A gifted student she started as a Apothecary, but she got bored and became a Knight. She tends to her Knight job now, and dutifully fulfills any obligations she has.

Motivation: Wants to open a new tavern; and she is unsatisfied with her job

Ideals: Fighting, Extrovert. Flaws: Impulsive. Bonds: Job. Occupation: Knight

Voice: Rhymes sentences (sorry)

Attributes [hide]

Nella Darby, Female Half-Orc Fighter 4
Medium (6'3") Half-Orc, Chaotic Good (CR 4)
Armor Class 10
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 12 (+1)11 (+0) 15 (+2)14 (+2)
Skills History +2, Stealth +2
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 1d10+4, Ranged +2 / 1d10+0, Grapple +4

Possessions: Just what you see.


Social Check DCs


Anne Warmwater, Female Halfling [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she usually wears her red robe and has her flail always slung over her shoulder. Her tied-back hair is brown. Her eyes are gray and she is always smoking a pipe.

Personality: Aggressive, abrasive, and angry, Anne embodies much of what other species detest in the Halflings. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.

History: She was raised in a white middle class family as the only child. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She wants random interesting trinkets and junk, hates to throw anything away; and she's repulsed by the pc

Flaws: Antagonistic, Mundane, Greedy. Bonds: Slave, Nature. Occupation: Engraver

Voice: French accent

Attributes [hide]

Anne Warmwater, Female Halfling Warrior 2
Small (2'11") Halfling, Lawful Evil (CR 2)
Armor Class 15
Hit Points 13 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)19 (+4) 13 (+1)11 (+0) 15 (+2)17 (+3)
Skills Athletics +2, Stealth +6
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 1d6+0, Ranged +6 / 1d6+4, Grapple +6

Possessions: Tiger eye turquoise (6 gp). Chrysoberyl (140 gp). Freshwater pearl (6 gp). 1 Half-Plate.


Social Check DCs


Arannis Yaeldrin, Male Half-Elf [Permalink]

Personal [hide]

Description: This malnourished man wears a yellow collared shirt and brown pants. He accessorizes with a tan scarf around the waist and a strap diagonally across his shirt. His red hair is lengthy and is close to two feet long. This hazel eyed easterner is not easily forgotten.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was born at the edge of vast forest. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Arannis took refuge in the ruined castle and found the beat up monstrous two handed axe and armor he uses now. He bought a monstrous two handed axe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Joker. Bonds: Poor, Slave, Nature, Religious. Occupation: Seamstress

Voice: Mumbles to self between sentences

Attributes [hide]

Arannis Yaeldrin, Male Half-Elf Warrior 5
Medium (5'2") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 14 (+2)13 (+1) 10 (+0)9 (-1)
Skills History +4, Insight +3
Senses Passive Perception 10
Languages Common, Elven, Auran
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3

Possessions: 800 gp. Golden yellow topaz (400 gp). Rich purple corundum (700 gp). Azurite (16 gp). Carnelian (40 gp).


Social Check DCs


Eldon Humplebumple, Male Gnome [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He is typically in his Cartwright uniform. He has styled his blonde hair well, parting it to the right. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: Aggressive, abrasive, and angry, Eldon embodies much of what other species detest in the Gnomes. A true patriot, Eldon would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Born in the east to a Cartwright, Eldon learned a great deal about his father's area of expertise. He worked as a nervous Cartwright and found it very stressful. He now owns his own business.

Motivation: Further expansion of business; and expand his business

Ideals: Athletic, Logical. Flaws: Antagonistic. Bonds: Job, Military. Occupation: Cartwright

Voice: French accent

Attributes [hide]

Eldon Humplebumple, Male Gnome Expert 2
Small (3'3") Gnome, Lawful Evil (CR 2)
Armor Class 11
Hit Points 19 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 19 (+4)14 (+2) 13 (+1)10 (+0)
Skills History +4, Survival +3
Senses Passive Perception 11
Languages Common, Gnome, Aquan, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2

Possessions: 100 gp. Rose (30 gp). Red spinel (160 gp). Rose (30 gp).


Social Check DCs

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