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NPC Generator

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Advanced [show]


Chem Victory, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears very tight pants and wife beaters, though occasionally he sports a black coat. He has moderate length dark red hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He speaks before he thinks and is too direct. He takes great joy in being the best Locksmith in town.

History: He was born at the edge of vast mountains. Like his father and his sister before him, after school he went straight into learning to become a Locksmith. He's also a talented Bather, but doesn't like to broadcast it.

Motivation: He is unsatisfied with his job; and to prove his worth to the world

Flaws: Impulsive. Bonds: Job, Nature. Occupation: Locksmith

Voice: Smooth and feminine

Attributes [hide]

Chem Victory, Male Tiefling Aristocrat 1
Medium (6'1") Tiefling, Lawful Evil (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 15 (+2)9 (-1) 12 (+1)15 (+2)
Skills Deception +4, Performance +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 4000 cp. Sardonyx (30 gp).


Social Check DCs


Andraste Othronus, Female Elf [Permalink]

Personal [hide]

Description: She is an average looking northern female in her early mid-life. She is well dressed, constantly wearing a blue suit, black shirt, and yellow tie. Her hair is cut close to her head. She wears large thick round spectacles.

Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. Andraste enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.

History: The child of a Glassblower, who enjoyed hunting, Andraste was taken on many hunting expeditions. She moved out south to avoid the crime she committed. She bought a greataxe and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She has comitted a past crime that haunts her to this day; and she is being blackmailed/forced/etc and this influences her actions

Ideals: Joker. Flaws: Hedonist. Bonds: Poor, Nature, Criminal record. Occupation: Fisher

Voice: Old thin voice

Attributes [hide]

Andraste Othronus, Female Elf Aristocrat 13
Medium (4'11") Elf, Neutral Evil (CR 13)
Armor Class 10
Hit Points 106 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 17 (+3)11 (+0) 15 (+2)9 (-1)
Skills Animal Handling +6, History +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +7 / 4d4+3, Ranged +4 / 4d4+0, Grapple +3

Possessions: 600 pp. Silver-plated steel longsword with jet jewel in hilt (500 gp). Black velvet mask with numerous citrines (60 gp). Large well-done wool tapestry (500 gp). A miniature golden chest with tiny emeralds lining the top (60 gp). Large well-done wool tapestry (500 gp). Silver comb with moonstones (500 gp). Cloth of gold vestments (60 gp). Gold music box (3000 gp). Gold dragon comb with red garnet eye (1700 gp). Jeweled anklet (3000 gp). 1 Minor magic item.


Social Check DCs


Olunt Goldfinder, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a grey armored body suit, with a simple brown line shooting up and back down. He carries with him a set of shortbows, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. He wears his auburn hair up in a very large beehive style do. His green eyes dart from person to person to random spaces in the air.

Personality: A deeply religious man he believes everything happens for a reason. He is frequently practicing swordplay.

History: He was born to loving parents in a slum to the east. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Olunt fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: His religion dominates his actions; and he wants nothing more than to rejoin the army

Ideals: Fighting. Bonds: Religious, Military, Poor. Occupation: Armorer

Voice: Sounds elderly

Attributes [hide]

Olunt Goldfinder, Male Dwarf Aristocrat 2
Medium (4'2") Dwarf, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 12 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 13 (+1)18 (+4) 14 (+2)14 (+2)
Skills Investigation +6, Performance +4
Senses Passive Perception 12
Languages Common, Dwarven, Draconic, Gnoll, Goblin, Infernal
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2

Possessions: Just what you see.


Social Check DCs


Thomas Yorke, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He is well dressed, but even with his fine clothing he looks run-down. He wears his auburn hair up. He has several tiny ruby earrings on each ear.

Personality: He is witty, but his monotone delivery comes off as unnerving The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: Thomas was raised in a hard working conservative environment. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Thomas took refuge in the large cave and found the beat up rapier and armor he uses now. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He has decided he is irredeemable.

Ideals: Joker. Bonds: Rich, Criminal record, Job, Nature. Occupation: Shepherd

Voice: Puts emphasis on the wrong words

Attributes [hide]

Thomas Yorke, Male Human Aristocrat 1
Medium (5'11") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 9 (-1)12 (+1) 11 (+0)11 (+0)
Skills Athletics +4, Religion +3
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +3

Possessions: 60 gp. 1 Disguise kit.


Social Check DCs

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