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NPC Generator

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Advanced [show]


Seraphina Porridgepot, Female Halfling [Permalink]

Personal [hide]

Description: With black face paint in a stripe pattern across her face, she wears a white deerstalker hat and white clothes. Her hair, while still mostly golden, has prominent grey streaks. Her otherwise smooth face is marked with small tiny scars.

Personality: Abrasive and pushy, she has a hard time making friends. She is able to make almost anything out of random pieces of junk.

History: Seraphina hails from a village terrorized by goblins. Seraphina was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Seraphina decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She was granted martial powers by her dying brother.

Motivation: She wants nothing more than to rejoin the army; and several ex partners dislike her way of doing things and want revenge

Ideals: Gifted. Flaws: Antagonistic. Bonds: Enemies, Criminal record, Military. Occupation: Barrister

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Seraphina Porridgepot, Female Halfling Wizard 9
Small (3'1") Halfling, Neutral Evil (CR 9)
Armor Class 12
Hit Points 37 (9d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 14 (+2)9 (-1) 13 (+1)15 (+2)
Skills Arcana +2, Athletics +2
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 3d4-1, Ranged +4 / 3d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 600 gp.


Social Check DCs


Anverth Timbers, Male Gnome [Permalink]

Personal [hide]

Description: He wears a tan shirt, with a blue mid length shorts with blue tights and flats, usually wearing a coat over them. He has a moderate pudge and is not very fit. His hair is brown and curly. His green eyes are slightly larger than normal.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. A true patriot, Anverth would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Anverth lived on a farm with his father, near the main road leading to a nearby town. When Anverth reached his early adolescence his Gnome father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: To settle down with his crush; and he's in love

Flaws: Greedy. Bonds: Military, Family, Adventurer, Has a crush. Occupation: Beggar

Voice: Irish accent

Attributes [hide]

Anverth Timbers, Male Gnome Expert 2
Small (3'3") Gnome, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 13 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 15 (+2)14 (+2) 14 (+2)16 (+3)
Skills Investigation +4, Medicine +4
Senses Passive Perception 12
Languages Common, Gnome, Sylvan, Halfling
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0

Possessions: 5000 cp. 1 Silk rope.


Social Check DCs


Great Running, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a tight fitting brown shirt and pants. He keeps his lavender fur in a pixie cut. His yellow eyes lackadaisically let the world flow into them.

Personality: He has always had a great fascination with Half-Orc culture. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: A need for knowledge about a nearby landmark; and to reunite with his old friends

Ideals: Optimist, Gifted. Flaws: Racist. Bonds: In love, Adventurer. Occupation: Sellsword

Voice: Excited and jittery

Attributes [hide]

Great Running, Male Tabaxi Monk 10
Medium (5'5") Tabaxi, Lawful Good (CR 10)
Armor Class 14
Hit Points 63 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)19 (+4) 12 (+1)15 (+2) 15 (+2)4 (-3)
Skills Animal Handling +6, Stealth +8
Senses Passive Perception 12
Languages Common, Halfling, Elven
Attacks Melee +5 / 3d6+1, Ranged +8 / 3d6+4, Grapple +4

Possessions: 240 pp. Deep blue spinel (1100 gp). Deep blue spinel (1100 gp). Freshwater pearl (8 gp). Aquamarine (1100 gp). Lapis lazuli (8 gp). Chalcedony (40 gp).


Social Check DCs


Eiravel Teinithra, Male Elf [Permalink]

Personal [hide]

Description: He wears a weathered and beat up set of banded mail beneath an oversized tan coat. He is portly but not overly obese. He keeps his chestnut hair in a pixie cut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is obsessed with finding treasure.

History: He was born several months after his mother was called into army service. He was an athlete and attended two major summer competitions. He never won. He is searching for what he claims is his rightful reward.

Motivation: To reunite with his old friends; and wants to work out more often

Ideals: Athletic. Bonds: Family, Adventurer, Military. Occupation: Jeweler

Voice: Speaks with back of mouth

Attributes [hide]

Eiravel Teinithra, Male Elf Aristocrat 3
Medium (5'4") Elf, Neutral Good (CR 3)
Armor Class 10
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 11 (+0)11 (+0) 13 (+1)12 (+1)
Skills Arcana +2, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 100 gp.


Social Check DCs

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