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NPC Generator

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Advanced [show]


Kûga Oakes, Male Half-Orc [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a custom-built plate barding that's adorned with black lining and desert motifs. His hair, while still mostly auburn, has prominent grey streaks. His violet eyes are slightly larger than normal.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: His parents moved while he was still in utero so he is the first generation to be born here. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has dedicated himself to building a better kind of golem.

Motivation: Regain custody of his daughter; and meet up once more with his childhood friend

Flaws: Disease. Bonds: Has a crush, Immigrant, Adventurer, Family. Occupation: Bather

Voice: Pirate accent

Attributes [hide]

Kûga Oakes, Male Half-Orc Fighter 7
Medium (5'9") Half-Orc, Neutral Good (CR 7)
Armor Class 10
Hit Points 41 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 9 (-1)5 (-3) 7 (-2)6 (-2)
Skills Animal Handling +1, Insight +1
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +7 / 2d8+4, Ranged +3 / 2d8+0, Grapple +4

Possessions: 30 pp. Amethyst (160 gp). Fiery yellow corundum (700 gp). 1 Minor magic item.


Social Check DCs


Mamnen Rescue, Male Tiefling [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery. He carries with him a set of scimitars on his belt, each one with a ruby on the hilt. His hair is greying and his face has many wrinkles. He wears a mask on his face.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. His father took him hunting and taught him how to get in the mind of other creatures. By chance he met his sister recently and the two have been together since.

Motivation: He has a rivalry with the Church that dominates his actions; and find a way to reverse the transformation of his sister

Ideals: Fighting, Philantrophist. Bonds: Nature, Religious, Family. Occupation: Laborer

Voice: Speaks like tongue is numb

Attributes [hide]

Mamnen Rescue, Male Tiefling Aristocrat 5
Medium (5'1") Tiefling, True Neutral (CR 5)
Armor Class 13
Hit Points 43 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 14 (+2)17 (+3) 15 (+2)14 (+2)
Skills Arcana +6, Religion +6
Senses Passive Perception 12
Languages Common, Sylvan, Orc, Elven
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 2000 sp. 1 Antitoxin. 1 Thunderstones. 2 Alchemist’s fire.


Social Check DCs


Alston Timbers, Male Gnome [Permalink]

Personal [hide]

Description: This younger middle-aged man wears just a tan suit, and a wedding ring on his right hand. His black hair is kept up in a ponytail inside a feathered hat. He has a dull look in his hazel eyes.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Over the years he perfected his riding and shooting skills. He has built up a small fortune and can afford his own way.

Motivation: Money/treasure.

Flaws: Disease. Bonds: In love, Nature, Enemies, Rich. Occupation: Mason

Voice: Slow speaker

Attributes [hide]

Alston Timbers, Male Gnome Ranger 1
Small (3'6") Gnome, True Neutral (CR 1)
Armor Class 10
Hit Points 12 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 19 (+4)12 (+1) 14 (+2)14 (+2)
Skills Acrobatics +1, Deception +4
Senses Passive Perception 12
Languages Common, Gnome, Celestial
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 70 gp. 1 Masterwork Common Melee.


Social Check DCs


Efferil Meliamne, Male Elf [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of death around his neck, and a hand crossbow on his belt. He has relatively light skin and is very physically imposing due to his abundance of muscles. He wears his blonde hair up in a very large beehive style do. His eyes are violet and he is always smoking a pipe.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. Around other people he will do his best to conceal his emotions and appear jolly.

History: Sold as a small child to a wizard, Efferil was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Efferil fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He feels kind of lost in life.

Ideals: Fighting, Philantrophist. Flaws: Shy, Depressed. Bonds: Mentor. Occupation: Locksmith

Voice: Sounds elderly

Attributes [hide]

Efferil Meliamne, Male Elf Adept 3
Medium (5'5") Elf, Neutral Evil (CR 3)
Armor Class 13
Hit Points 14 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 10 (+0)12 (+1) 12 (+1)6 (-2)
Skills Persuasion +0, Stealth +5
Senses Passive Perception 11
Languages Common, Elven, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 1400 sp. Eye agate (10 gp). 1 Masterwork manacles.


Social Check DCs

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