Kassoon
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NPC Generator

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Advanced [show]


Nil Browning, Male Half-Orc [Permalink]

Personal [hide]

Description: He sports white clothing, slightly heavier than average wear. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He keeps his brown hair in a flapper bob. His eyes are violet.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was born into a rich family. He was taken from his home at a very young age. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: He has a crush on the local Bricklayer; and he has money and likes to spend it

Ideals: Impeccable. Bonds: Slave, Rich, Guardian, Has a crush. Occupation: Architect

Voice: Hard of hearing, loud

Attributes [hide]

Nil Browning, Male Half-Orc Wizard 4
Medium (5'6") Half-Orc, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 17 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 12 (+1)9 (-1) 7 (-2)8 (-1)
Skills Medicine +0, Sleight of Hand +5
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 15000 cp. 1 Minor magic item.


Social Check DCs


Emerald Of Ale, Male Tabaxi [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a faded coat and loose pants complete with deerstalker hat. His fur is lavender and curly. His eyes are green and he is always smoking a pipe.

Personality: His tongue was cut out and he uses sign language. He is a ruthless business man, a trait he acquired from his father.

History: Born in a small village he learned the ways of the warrior from his father. Cursed with a spirit at a very young age, Emerald has worked very hard to control his curse. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature scythe.

Motivation: Wants to open a new tavern; and obtaining odd cultural half-elven artifacts is his passion

Ideals: Entrepeneur, Fighting. Flaws: Disease. Bonds: Adventurer, Job. Occupation: Adventurer

Voice: Hissing voice

Attributes [hide]

Emerald Of Ale, Male Tabaxi Commoner 5
Medium (5'4") Tabaxi, Neutral Evil (CR 5)
Armor Class 13
Hit Points 10 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 8 (-1)8 (-1) 17 (+3)17 (+3)
Skills Arcana +2, Survival +6
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3

Possessions: 2000 sp. Zircon (20 gp). Violet garnet (700 gp). Black star sapphire (900 gp).


Social Check DCs


Erky Ironhide, Male Gnome [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His hair, while still mostly silver, has prominent grey streaks. He has a dull look in his green eyes.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Erky was born on a far southern island where he grew up under the tutelage of his father, an expert Roofer. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He is greedy.

Ideals: Entrepeneur. Flaws: Shy, Disease. Bonds: Rich, Immigrant. Occupation: Roofer

Voice: Strong lisp

Attributes [hide]

Erky Ironhide, Male Gnome Sorcerer 4
Small (3'3") Gnome, Lawful Neutral (CR 4)
Armor Class 9
Hit Points 15 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 12 (+1)11 (+0) 16 (+3)10 (+0)
Skills Acrobatics +0, Athletics +3
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1066

Possessions: 14000 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Srorthen Bhenkumbyrznaax, Male Dragonborn [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a green collared shirt and violet pants. He accessorizes with a white scarf around the waist and a strap diagonally across his shirt. His copper crest is drawn into a tight pony tail with a card scrunchie. His eyes are gold and he is always smoking a pipe.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Gifted from a young age, Srorthen studied abroad. Srorthen liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He moves from town to town, unable to find a place to settle.

Motivation: To be a Mortician again; and wants to open a new tavern

Ideals: Joker, Gifted. Bonds: Immigrant, Job, Nature. Occupation: Herbalist

Voice: Booming voice

Attributes [hide]

Srorthen Bhenkumbyrznaax, Male Dragonborn Commoner 1
Medium (6'1") Dragonborn, Neutral Good (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 13 (+1)14 (+2) 16 (+3)11 (+0)
Skills Perception +5, Survival +5
Senses Passive Perception 15
Languages Common, Gnome, Druidic
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3

Possessions: 5000 cp.


Social Check DCs

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