Himo Nailo, Male Elf [Permalink]
Personal [hide]
Description: He is in excellent shape and wears blue trousers with white and tan striped suspenders. He wears various colorful collared shirts. His black hair is knotted and matted. He has gleaming, smiling gray eyes.
Personality: Himo is depressed about a lot of things. He tends to be a nihilist. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: The child of a Roofer, who enjoyed hunting, Himo was taken on many hunting expeditions. A few years later when the east was not economically sound they moved to his current location. He bought a ceremonial dagger and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He feels kind of lost in life; and wants to work out more often
Ideals: Athletic. Flaws: Depressed, Secretive. Bonds: Nature, Immigrant. Occupation: Shoemaker
Voice: Relaxed voice
Attributes [hide]
Medium (5'5") Elf, Chaotic Good (CR 13)
Armor Class 11
Hit Points 44 (13d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 13 (+1) | 10 (+0) | 15 (+2) | 16 (+3) | 10 (+0) |
Senses Passive Perception 17
Languages Common, Elven, Sylvan, Gnoll
Attacks Melee +4 / 4d4+0, Ranged +5 / 4d4+1, Grapple +1
Possessions: 2000 gp. Black opal (1300 gp). Zircon (40 gp). Moss agate (13 gp). Black opal (1300 gp). Red-brown spinel (100 gp). Freshwater pearl (13 gp). Violet garnet (500 gp). Violet garnet (500 gp). Black pearl (500 gp). Moonstone (40 gp). Red spinel (100 gp). Hematite (13 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Norkruuth Hashphronyxadyn, Male Dragonborn [Permalink]
Personal [hide]
Description: He is an average looking northern male in his early mid-life. He prefers to wear green clothing when he does not wear armor. He has styled his brass crest well, parting it to the left. His gold eyes dart around the room hyper actively observing anyone and anything.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He also has developed a complete distrust of the Ploughman profession.
History: He was born in a small desert village. From there he went from mercenary job to mercenary job. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Doesn't want to be a Bather and was forced into it by his family; and he doesn't get along with people that don't share his tastes
Ideals: Impeccable. Bonds: Job, Nature, Adventurer, Family. Occupation: Bather
Voice: Spanish accent
Attributes [hide]
Medium (6'5") Dragonborn, Lawful Evil (CR 11)
Armor Class 14
Hit Points 42 (11d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 18 (+4) | 13 (+1) | 12 (+1) | 11 (+0) | 17 (+3) |
Senses Passive Perception 14
Languages Common, Goblin
Attacks Melee +5 / 3d8+1, Ranged +8 / 3d8+4, Grapple +4
Possessions: 360 pp. Aquamarine (900 gp). Obsidian (11 gp). Freshwater pearl (11 gp). Smoky quartz (20 gp).
Sora Jerynomonis, Female Dragonborn [Permalink]
Personal [hide]
Description: She wears a green wide-brimmed hat and green clothes. Her attire stands in sharp contrast to her halberd, which is beautifully polished and possesses an ornate carving of a rose on it. Her crest, while still mostly red, has prominent grey streaks. She has gleaming, smiling red eyes.
Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She always tries to repair and not replace. It was this mentality that drove her into the Marshal business.
History: Born in the east to a Marshal, Sora learned a great deal about her father's area of expertise. Through the years after Sora was born, her father became increasingly distant from her family, instead choosing to pursue power in the east. Sora's father didn't care for her much, and the feeling was mutual. She has set out to sabotage the competition.
Motivation: She's repulsed by the PC; and to get a good night's sleep
Ideals: Persistence. Flaws: Antagonistic, Insomniac. Bonds: Job. Occupation: Marshal
Voice: Scottish accent
Attributes [hide]
Medium (6'8") Dragonborn, Lawful Neutral (CR 8)
Armor Class 10
Hit Points 22 (8d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 10 (+0) | 7 (-2) | 13 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 | 4 | 3 | 3 | 2 | 0 |
Possessions: 80 pp. Golden yellow topaz (700 gp). Smoky quartz (80 gp). Freshwater pearl (5 gp). Blue quartz (5 gp). Rhodochrosite (5 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Vondal Goldfinder, Male Dwarf [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears brown trousers with black and pastel striped suspenders. He wears various colorful collared shirts. He has styled his black hair well, parting it to the right. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: Vondal is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: He was born in a small plains village. In his 10th year, his parents were killed by a goblins raid, leaving Vondal alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and many goblins want him driven away
Ideals: Extrovert, Fighting. Flaws: Insomniac. Bonds: Enemies, Nature. Occupation: Apothecary
Voice: Smooth and feminine
Attributes [hide]
Medium (4'5") Dwarf, Neutral Good (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 12 (+1) | 13 (+1) | 11 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: Jet (70 gp). 1 Banded mail.
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