Modean Bedlam, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears suspenders and green workpants. His shirt is black, and he wears a heavy green leather apron most of the time. His silver hair is smooth and relatively long. He is baby faced.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Roofer arts, while his mother instructed him in etiquette, music and courtly manner. Before the accident, he was one of the most outspoken anti-Halfling activists. He was mortally wounded, saved by a kind and fast-acting Halfling doctor. He got away from his former life and has fallen to alcoholism.
Motivation: He's repulsed by the PC.
Flaws: Antagonistic, Racist, Addict. Bonds: Rich. Occupation: Roofer
Voice: Excited and jittery
Attributes [hide]
Medium (5'6") Tiefling, Neutral Good (CR 6)
Armor Class 11
Hit Points 25 (6d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 12 (+1) | 12 (+1) | 12 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Celestial
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 3 | 3 | 2 |
Possessions: 5000 sp. Chalcedony (20 gp). Violet garnet (800 gp). 1 Minor magic item.
Ahlyssa Kensley, Female Human [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She dresses like a well dressed Merchant does. She keeps her brown hair in a flapper bob. She is baby faced.
Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Born to a poor family in the city she treasured whatever gifts she got. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Merchant work with an outfit from a few towns over. Merchant work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has drifted from career to career and currently works as a Merchant.
Motivation: Wants to open a new tavern; and she'd like to take her coworkers down a peg
Ideals: Athletic, Logical. Flaws: Depressed. Bonds: Job, Poor. Occupation: Merchant
Voice: Creaky witch voice
Attributes [hide]
Medium (6'0") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 21 (4d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 15 (+2) | 15 (+2) | 11 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 4 | 3 |
Possessions: 12000 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Altho Copperkettle, Male Halfling [Permalink]
Personal [hide]
Description: This man is wearing a long, white, dusty cloak. He is muscular with a powerful set of arms. He wears his black hair down. His violet eyes dart from person to person to random spaces in the air.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Locksmith arts, while his mother instructed him in etiquette, music and courtly manner. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Locksmith. He has since lost track of the people in his past.
Motivation: An old rival family wants him found; and to end his boredom
Flaws: Mundane. Bonds: Job, Criminal record, Rich, Family. Occupation: Locksmith
Voice: Aggressive tone
Attributes [hide]
Small (2'11") Halfling, Lawful Evil (CR 2)
Armor Class 13
Hit Points 20 (2d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 15 (+2) | 17 (+3) | 11 (+0) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 370 gp. 1 Good lock.
Hecat Grief, Female Tiefling [Permalink]
Personal [hide]
Description: This woman is dressed in a clean black cloak covering her clean studded leather. She has a penchant for wearing a ring with an oversized opal on her left hand. She wears a small hat to hide her balding. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep silver.
Personality: Hecat speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Hecat was born in the west. At a young age she loved to build and create. Her mother was a soldier and died while she was still young. Hecat was left her mother's suit of armor and trained in its use and care. She now mingles about in high society.
Motivation: Money/treasure; and she feels the way she acts is they only way to get by in the world
Ideals: Impeccable, Joker, Persistence. Bonds: Rich, Military. Occupation: Miller
Voice: Voice breaks
Attributes [hide]
Medium (4'10") Tiefling, Chaotic Good (CR 4)
Armor Class 11
Hit Points 21 (4d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 12 (+1) | 12 (+1) | 12 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 5 | 3 | 2 | 0 | 0 | 0 |
Possessions: 100 gp.
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Their contribution stands as a beacon of hope for all adventurers!


