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NPC Generator

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Advanced [show]


Faral Floshem, Female Elf [Permalink]

Personal [hide]

Description: This late middle aged woman wears a robe, a symbol of the four houses of cards around her neck, and a bastard sword on her belt and is in decent physical shape. With wild chestnut hair. Her fierce brown eyes like to dwell on things.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage son.

History: She was raised in a forest tribe. A freak accident while working with her Dilettante mother left her crippled. She has been saving her money to try and buy her brother's freedom.

Motivation: To reunite with her absent mother.

Ideals: Fighting, Joker. Flaws: Disease. Bonds: Family, Nature. Occupation: Slave Trader

Voice: Sensual and smooth

Attributes [hide]

Faral Floshem, Female Elf Bard 5
Medium (4'10") Elf, Lawful Good (CR 5)
Armor Class 13
Hit Points 6 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 6 (-2)10 (+0) 11 (+0)16 (+3)
Skills Intimidation +6, Medicine +3
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 5000 sp. Brown-green garnet (130 gp). Star rose quartz (30 gp).


Social Check DCs


Whurdred Hammerstone, Female Dwarf [Permalink]

Personal [hide]

Description: She is a paragon of her species. She is larger and stronger than most Dwarves. Her skin is light but she possesses many black ritualistic tattoos. She wears suspenders and grey workpants. Her shirt is black, and she wears a heavy grey leather apron most of the time. With bright chestnut hair. Her fierce green eyes like to dwell on things.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She is afraid of women and trembles around them

History: She was born to a criminal king-pin and mafia family Whurdred was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Whurdred decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: She is being blackmailed/forced/etc and this influences her actions; and her spouse's relatives view her with great suspicion

Ideals: Gifted. Flaws: Shy. Bonds: Criminal record, Enemies, Family. Occupation: Stylist

Voice: Speaks with back of mouth

Attributes [hide]

Whurdred Hammerstone, Female Dwarf Warrior 2
Medium (3'9") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 19 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)10 (+0) 10 (+0)7 (-2)
Skills Arcana +2, Insight +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 1000 sp.


Social Check DCs


Joan Marleigh, Female Human [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Human, and stands approximately 4'9". She wears clothing that is held on in multiple layers but all of it is in poor condition, and her gloved hand is found clutching a greatsword. Sporting a brown mohawk this woman's hair draws a lot of attention. Her eyes are a pleasant blue.

Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She is fiercely devoted to her father, and views her father's ex-spouse as an evil person for separating her from her legal half-brother.

History: Born the oldest of a large religious western family, she was no stranger to responsibility. Her father was a soldier and died while she was still young. Joan was left her father's suit of armor and trained in its use and care. She's also a talented Farmer, but doesn't like to broadcast it.

Motivation: Wants to open a new tavern; and find a way to reverse the transformation of her brother

Bonds: Poor, Job, Family, Religious, Military. Occupation: Bricklayer

Voice: High pitched and raspy

Attributes [hide]

Joan Marleigh, Female Human Adept 1
Medium (4'9") Human, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)16 (+3) 9 (-1)15 (+2) 18 (+4)8 (-1)
Skills History +4, Nature +4
Senses Passive Perception 14
Languages Common, Infernal, Abyssal
Attacks Melee +6 / 1d4+4, Ranged +5 / 1d4+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14310000

Possessions: 2000 cp. Cloth of gold vestments (40 gp).


Social Check DCs


Valafar Sanctuary, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a fine chain shirt which he covers with green colored cloaks and clothing. His red hair, when down, is lengthy. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Jeweler arts, while his mother instructed him in etiquette, music and courtly manner. In his 17th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has built up a small fortune and can afford his own way.

Motivation: He feels threatened by others; and he feels that his past leaves him morally obligated to help

Flaws: Insane, Mundane, Fearful. Bonds: Criminal record, Rich. Occupation: Jeweler

Voice: Thin and wheezing

Attributes [hide]

Valafar Sanctuary, Male Tiefling Bard 2
Medium (6'3") Tiefling, True Neutral (CR 2)
Armor Class 10
Hit Points 9 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)9 (-1) 12 (+1)9 (-1)
Skills History +1, Persuasion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 190 gp.


Social Check DCs

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