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NPC Generator

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Advanced [show]


Silgre Sherwood, Female Half-Orc [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She wears a white tunic with yellow highlights, and long black pants that bunch up around her shoes. She wears her brown hair up. She has a dull look in her blue eyes.

Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She has a hair trigger and will fly into rage over the tiniest perceived slights.

History: She is a Lycanthrope in disguise. From there she went from mercenary job to mercenary job. She left for the south, certain she would find work there.

Motivation: She has passion for adventuring and risk; and to reunite with her old friends

Ideals: Athletic. Flaws: Cynical, Antagonistic. Bonds: Adventurer, Immigrant. Occupation: Engraver

Voice: Scottish accent

Attributes [hide]

Silgre Sherwood, Female Half-Orc Monk 2
Medium (4'11") Half-Orc, Lawful Good (CR 2)
Armor Class 10
Hit Points 16 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 10 (+0)10 (+0) 12 (+1)8 (-1)
Skills Acrobatics +2, History +2
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3

Possessions: 190 gp. 1 Masterwork Common Melee.


Social Check DCs


Azaki Sylvaranth, Male Elf [Permalink]

Personal [hide]

Description: A 4'7" southern man, he is renowned for his bright tan suits and hats. He has moderate length black hair. His blue eyes are passionate and lively.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. Azaki enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To end his boredom; and a deep hatred of dire rats

Flaws: Antagonistic, Hedonist, Mundane. Bonds: Rich, Enemies. Occupation: Shoemaker

Voice: Draws out vowels

Attributes [hide]

Azaki Sylvaranth, Male Elf Ranger 3
Medium (4'7") Elf, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 5 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 5 (-3)5 (-3) 14 (+2)9 (-1)
Skills Intimidation +1, Nature -1
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 300 gp. Rose (50 gp).


Social Check DCs


Zook Reese, Male Gnome [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a blue shirt with thin green vertical stripes and yellow pants. His white hair is drawn into a tight pony tail with a skull scrunchie. He has hazel eyes.

Personality: He is very quiet and rarely speaks above a whisper. He pushes his goals aggressively. He is also a coward if confronted.

History: Born to a pair of adventurers, Zook grew up listening to his father's many stories. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He now travels the world, in search of power and loot.

Motivation: Doesn't want to be a Farmer and was forced into it by his family; and to reunite with his absent father

Flaws: Shy, Fearful. Bonds: Adventurer, Mentor, Family. Occupation: Farmer

Voice: Low and grunting

Attributes [hide]

Zook Reese, Male Gnome Rogue 12
Small (3'4") Gnome, Lawful Evil (CR 12)
Armor Class 13
Hit Points 71 (12d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 15 (+2)13 (+1) 15 (+2)16 (+3)
Skills Insight +6, Investigation +5
Senses Passive Perception 12
Languages Common, Gnome, Dwarven
Attacks Melee +6 / 3d10+2, Ranged +6 / 3d10+2, Grapple +2

Possessions: 3000 gp. Peridot (80 gp). Peridot (80 gp). Peridot (80 gp). Rhodochrosite (7 gp). Zircon (80 gp). Sard (80 gp). Rose (80 gp). Silver pearl (100 gp). Golden yellow topaz (800 gp). Golden yellow topaz (800 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Odorr Van Es, Male Half-Orc [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He likes to wear black tank tops with blue pants. His moppish blonde hair is in a traditional bowl cut. His eyes are violet and he is always smoking a pipe.

Personality: His tongue was cut out and he uses sign language. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: From birth he was tutored by a cruel and relentless mentor. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Odorr took refuge in the large cave and found the beat up ceremonial dagger and armor he uses now. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Odorr fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He loathes his own lifestyle; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Disease, Depressed. Bonds: Nature, Mentor. Occupation: Barrister

Voice: Rolls R's

Attributes [hide]

Odorr Van Es, Male Half-Orc Paladin 7
Medium (6'6") Half-Orc, Neutral Good (CR 7)
Armor Class 11
Hit Points 44 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 10 (+0)9 (-1) 8 (-1)10 (+0)
Skills Arcana +2, Persuasion +3
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 800 gp. 1 Minor magic item.


Social Check DCs

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