Luthra Boondiggles, Female Gnome [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. Her red hair is well kept. She tend to wears goggles to shield her eyes.
Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She is obsessed with a lost civilization.
History: Luthra was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She now travels the world, in search of power and loot.
Motivation: Several ex partners dislike her way of doing things and want revenge; and further expansion of business
Ideals: Entrepeneur. Bonds: Job, Adventurer, Poor, Enemies. Occupation: Beggar
Voice: Soft and melodious
Attributes [hide]
Small (3'2") Gnome, Lawful Good (CR 5)
Armor Class 10
Hit Points 45 (5d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 9 (-1) | 16 (+3) | 12 (+1) | 6 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Gnome, Giant
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 300 gp.
Rathkran Verthisathurgiesh, Male Dragonborn [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right hand, he is wearing the road beaten gear of a warrior. His gold crest is lengthy and is close to two feet long. He has several tiny emerald earrings on each ear.
Personality: He snorts whenever he laughs or is feeling confident. Around other people he will do his best to conceal his emotions and appear jolly.
History: Rathkran was born the youngest of three triplets. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has built up a small fortune and can afford his own way.
Motivation: He feels kind of lost in life.
Ideals: Fighting. Flaws: Shy, Depressed. Bonds: Rich, Family. Occupation: Brewer
Voice: Scandinavian accent
Attributes [hide]
Medium (6'4") Dragonborn, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 16 (2d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 11 (+0) | 13 (+1) | 9 (-1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 4 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 700 sp. 1 Masterwork Uncommon Weapon.
Fargas Kettlewhistle, Male Halfling [Permalink]
Personal [hide]
Description: This younger middle-aged man dresses in collared shirts and wears a proper scarf over his head, and a wedding ring on his right hand. Sporting a red mohawk and bushy mustache this man's hair draws a lot of attention. His eyes, though not visible through his cowl, are green.
Personality: He is overprotective of those who hire his services. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He was raised in a plains tribe. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Fargas took refuge in the old dungeon and found the beat up dagger and armor he uses now. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: To clean up the streets; and wishes to resurrect an old love
Flaws: Insane, Antagonistic. Bonds: In love, Guardian, Nature. Occupation: Cook
Voice: Nasally tone
Attributes [hide]
Small (3'4") Halfling, Lawful Neutral (CR 5)
Armor Class 15
Hit Points 7 (5d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 18 (+4) | 9 (-1) | 7 (-2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 2d4+0, Ranged +7 / 2d4+4, Grapple +4
Possessions: 10 pp. 1 Minor magic item.
Mardnab Loofollue, Female Gnome [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking southern young adult. She is dressed in earthy colors with a blue and grey handkerchief worn on her left side. Beneath her clothing is a huge mess of scar tissue. Her hair, while still mostly chestnut, has prominent grey streaks. She tend to wears goggles to shield her eyes.
Personality: While she acts the brute, she is far gentler than she would appear. She does not trust anyone and sleeps with one eye open.
History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. At a young age her mother died while driving off some gnolls. Her father being the stubborn sort decided to stay and helped train her in scythe use. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Mardnab fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Someone believes her a fraud.
Ideals: Fighting. Flaws: Insomniac, Disease. Bonds: Slave, Poor, Enemies. Occupation: Herbalist
Voice: Pronounces difficult words wrong
Attributes [hide]
Small (3'4") Gnome, True Neutral (CR 2)
Armor Class 14
Hit Points 11 (2d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 16 (+3) | 14 (+2) | 11 (+0) | 18 (+4) | 12 (+1) |
Senses Passive Perception 16
Languages Common, Gnome
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 6 | 4 |
Possessions: 70 gp. 1 Chain shirt.
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