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NPC Generator

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Advanced [show]


Sweet On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears a tight fitting brown shirt and pants. He keeps his cinnamon fur in a flapper bob. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is irascible and easily irritated. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He got away from his former life and has fallen to alcoholism.

Motivation: He is terrified, and will act out of fear.

Flaws: Addict, Antagonistic, Fearful. Bonds: Religious. Occupation: Navigator

Voice: Spits words with contempt

Attributes [hide]

Sweet On the Water, Male Tabaxi Warrior 10
Medium (6'6") Tabaxi, Neutral Good (CR 10)
Armor Class 11
Hit Points 87 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 14 (+2)12 (+1) 14 (+2)10 (+0)
Skills Nature +5, Persuasion +4
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +7 / 3d6+3, Ranged +5 / 3d6+1, Grapple +3

Possessions: 1000 gp. Jeweled anklet (3000 gp). A roughly beaten golden orb (180 gp). 1 Minor magic item.


Social Check DCs


Conrad Markum, Male Half-Elf [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a violet suit, grey shirt, and black tie. He wears his golden hair up in a very large beehive style do. His blue eyes lackadaisically let the world flow into them.

Personality: Conrad wants to be seen as a stoic, levelheaded, noble Expert, so he tries to act the part. He does a good job, for the most part... He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Stylist arts, while his father instructed him in etiquette, music and courtly manner. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Stylist. He has worked as a Stylist like his mother before him.

Motivation: His relatives are trying to arrange a marriage; and his spouse's relatives view him with great suspicion

Ideals: Disciplined, Justice. Bonds: Rich, Job, Family. Occupation: Stylist

Voice: Low and grunting

Attributes [hide]

Conrad Markum, Male Half-Elf Expert 9
Medium (5'9") Half-Elf, Lawful Neutral (CR 9)
Armor Class 11
Hit Points 51 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 15 (+2)14 (+2) 12 (+1)8 (-1)
Skills Investigation +5, Survival +4
Senses Passive Perception 11
Languages Common, Elven, Celestial, Dwarven
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2

Possessions: 200 pp.


Social Check DCs


Dimble Gummen, Male Gnome [Permalink]

Personal [hide]

Description: This late middle aged man prefers to wear blue clothing when he does not wear armor and is in decent physical shape. He has shaved his head bald. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: Dimble hangs on like a leech to those who appreciate him. It was this clingy personality that held back his poetry career. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born to a pair of big game hunters, but was frequently ill as a child. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He has comitted a past crime that haunts him to this day.

Ideals: Artistic. Flaws: Disease. Bonds: Adventurer, Criminal record. Occupation: Dyer

Voice: Uses lots of figures of speech

Attributes [hide]

Dimble Gummen, Male Gnome Commoner 4
Small (3'4") Gnome, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 28 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 19 (+4)11 (+0) 19 (+4)16 (+3)
Skills Perception +6, Stealth +1
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Shanairla Horineth, Female Elf [Permalink]

Personal [hide]

Description: This woman stands a little under 5'5" and is a bit bulky. She is very muscular particularly in the legs. She prefers to wear tan pants and tee shirts. Her hair is cut close to her head. Her green eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: Prone to second guessing herself, she comes off as nervous. She passes on several rewards to people in need. She makes a point to leave places better than she found them.

History: She was born into a rich family. In her 17th year, her parents were killed by a goblins raid, leaving Shanairla alone in the world. After a stint in an orphanage, she was adopted. She now spends her time doing works of charity.

Motivation: Revenge; and her name or reputation has been wronged in the past by goblins, and she desires to right it

Ideals: Philantrophist. Flaws: Addict, Shy. Bonds: Rich, Enemies. Occupation: Crown-heir

Voice: Low and grunting

Attributes [hide]

Shanairla Horineth, Female Elf Monk 3
Medium (5'5") Elf, Neutral Evil (CR 3)
Armor Class 11
Hit Points 8 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 5 (-3)9 (-1) 12 (+1)17 (+3)
Skills Arcana +1, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 300 gp. 1 Backpack. 1 Hourglass.


Social Check DCs

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