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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Zepar Love, Male Tiefling [Permalink]

Personal [hide]

Description: A 6'3" northern man, he dresses like a well dressed Blacksmith does. He has done his best to style his blue hair to look like a famous performer. He has several tiny jet earrings on each ear.

Personality: Stoic and calm, he prefers to meditate than take action. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born at the edge of vast island. There was a wharf not far from home where he often wandered off to fish. He has been a successful dealer in antiques buying low and selling high.

Motivation: He has money and likes to spend it.

Ideals: Disciplined, Entrepeneur. Bonds: Job, Rich, Nature. Occupation: Blacksmith

Voice: Nasally tone

Attributes [hide]

Zepar Love, Male Tiefling Druid 4
Medium (6'3") Tiefling, Neutral Good (CR 4)
Armor Class 10
Hit Points 38 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 15 (+2)11 (+0) 11 (+0)14 (+2)
Skills Investigation +2, Nature +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 30000 sp. 1 Masterwork Artisan’s tools.


Social Check DCs


Cimer Charity, Male Tiefling [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is well dressed, constantly wearing a black suit, blue shirt, and brown tie. He sports a flattop hair cut. His red eyes lackadaisically let the world flow into them.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is lazy, self-centered, vain, and jealous.

History: Sold as a small child to a wizard, Cimer was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Blacksmith. He then took over the family business and is one of the better Blacksmith for hire.

Motivation: Wants to raise his children well; and further expansion of business

Flaws: Mundane, Selfish. Bonds: Mentor, Job, Family. Occupation: Blacksmith

Voice: Deep voice with rolling R's

Attributes [hide]

Cimer Charity, Male Tiefling Expert 1
Medium (6'10") Tiefling, Lawful Evil (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 10 (+0)9 (-1) 15 (+2)12 (+1)
Skills Investigation +1, Stealth +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 600 sp. Golden pearl (70 gp).


Social Check DCs


Duergath Fireforge, Male Dwarf [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears very tight pants and wife beaters, though occasionally he sports a grey coat. He sports a long black beard, and similarly colored long hair. His eyes are violet.

Personality: He acts crazy and hedonistic. He also hits on women, regardless of circumstances.

History: The child of a Spy, who enjoyed hunting, Duergath was taken on many hunting expeditions. Duergath liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: Wants his loneliness to end.

Flaws: Hedonist. Bonds: Has a crush, Nature, Enemies. Occupation: Fisher

Voice: Puts emphasis on the wrong words

Attributes [hide]

Duergath Fireforge, Male Dwarf Expert 2
Medium (4'3") Dwarf, Neutral Good (CR 2)
Armor Class 10
Hit Points 18 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 17 (+3)15 (+2) 16 (+3)12 (+1)
Skills Arcana +4, Survival +5
Senses Passive Perception 13
Languages Common, Dwarven, Gnome, Aquan
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0

Possessions: 140 pp. 1 Masterwork Artisan’s tools.


Social Check DCs


Verna Hilltopple, Female Halfling [Permalink]

Personal [hide]

Description: She is a husky woman, who wears dull red sweaters, loose black pants, and alligator leather shoes. Beneath her sweater she keeps a concealed whip, just in case. Her long brown hair is drawn into a two foot long braid. She wears a mask on her face.

Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Verna is combative with any and all who dare try her patience in the slightest.

History: Verna was born the youngest of three triplets. Ostracized due to the psionic powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Halflings became a terror of the countryside. By chance she met her brother recently and the two have been together since.

Motivation: An old rival family wants her found; and to unite with her brother

Ideals: Justice, Gifted. Flaws: Cynical. Bonds: Poor, Family. Occupation: Bounty Hunter

Voice: Low rumbling, strings words together

Attributes [hide]

Verna Hilltopple, Female Halfling Rogue 6
Small (2'10") Halfling, Chaotic Evil (CR 6)
Armor Class 13
Hit Points 28 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 12 (+1)14 (+2) 16 (+3)13 (+1)
Skills Insight +6, Performance +4
Senses Passive Perception 13
Languages Common, Halfling, Infernal, Celestial
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2

Possessions: 800 gp. Silver comb with moonstones (200 gp). Gold and topaz bottle stopper cork (500 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp).


Social Check DCs

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