Ghûra Rylan, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He is well dressed, but even with his fine clothing he looks run-down. His moppish white hair is in a traditional bowl cut. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: Calm and collected, he is a well trained Dyer. He is a big fan of imagination and believes people should spend more time reading and writing.
History: Sold as a small child to a wizard, Ghûra was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He dropped out of school before completing his studies. He moves from town to town, unable to find a place to settle.
Motivation: To end his boredom; and expand his business
Ideals: Logical. Flaws: Mundane. Bonds: Job, Mentor, Immigrant. Occupation: Dyer
Voice: Scottish accent
Attributes [hide]
Medium (6'10") Half-Orc, Lawful Neutral (CR 7)
Armor Class 12
Hit Points 66 (7d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 15 (+2) | 18 (+4) | 14 (+2) | 17 (+3) | 14 (+2) |
Senses Passive Perception 16
Languages Common, Orc, Auran, Ignan
Attacks Melee +2 / 2d8-1, Ranged +5 / 2d8+2, Grapple +6
Possessions: Just what you see.
Flame Thunder, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears dull brown sweaters, loose black pants, and alligator leather shoes. Beneath her sweater she keeps a concealed quarterstaff, just in case, and carries quarterstaffs. Her orange fur is drawn into a tight pony tail with a butterfly scrunchie. Her hazel eyes peer out from beneath her broad brown hat.
Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. Around other people she will do her best to conceal her emotions and appear jolly.
History: She got into the Miner business at a young age. She always admired divine-users and wanted to develop the talent, but never had the affinity for it. She became a Miner soon after.
Motivation: Sabotage a competitor; and revenge
Ideals: Fighting, Gifted. Flaws: Shy. Bonds: Job, Enemies. Occupation: Miner
Voice: Jittery and nervous
Attributes [hide]
Medium (5'1") Tabaxi, Lawful Good (CR 5)
Armor Class 11
Hit Points 42 (5d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 12 (+1) | 16 (+3) | 12 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Ignan
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 5 | 3 | 2 | 1 | 0 |
Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Solomon Langley, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 5'3". He wears dull brown sweaters, loose violet pants, and alligator leather shoes. Beneath his sweater he keeps a concealed nunchaku, just in case, and his gloved hand is found clutching a nunchaku. He wears his hair in dreadlocks. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: He was raised in a plains tribe. There was a wharf not far from home where he often wandered off to fish. He moves from town to town, unable to find a place to settle.
Motivation: He is a bit of a kleptomaniac; and seeks redemption
Ideals: Optimist, Philantrophist. Bonds: Nature, Immigrant, Criminal record. Occupation: Barrister
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'3") Human, Neutral Evil (CR 11)
Armor Class 12
Hit Points 78 (11d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 14 (+2) | 15 (+2) | 16 (+3) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Celestial, Druidic, Auran
Attacks Melee +3 / 3d8-1, Ranged +6 / 3d8+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 | 5 | 4 |
Possessions: 2100 gp. Ceremonial electrum dagger with a star ruby in the pommel (1700 gp). Jeweled electrum ring (2000 gp). 1 Minor magic item. 1 Minor magic item.
Mary Hardy, Female Half-Elf [Permalink]
Personal [hide]
Description: She wears tight fighting clothing, which leaves very little to the imagination, and she perpetually has her bow ready. Her red hair is braided into rings. Her fierce blue eyes like to dwell on things.
Personality: She is fixated on the number 13. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She cannot resist a sob story and will often dote over anyone who has one.
History: Mary was born in the south. At a young age she loved to build and create. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She tends to her Animal Trainer job now, and dutifully fulfills any obligations she has.
Motivation: Wants to open a new tavern.
Ideals: Fighting, Philantrophist, Persistence. Flaws: Insane. Bonds: Job. Occupation: Animal Trainer
Voice: Farmer accent
Attributes [hide]
Medium (5'7") Half-Elf, Neutral Good (CR 2)
Armor Class 12
Hit Points 14 (2d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 15 (+2) | 16 (+3) | 12 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Undercommon
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 4 | 2 | 0 |
Possessions: 100 gp.
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