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NPC Generator

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Advanced [show]


Rieta Prudence, Female Tiefling [Permalink]

Personal [hide]

Description: She wears a green armored body suit, with a simple white line shooting up and back down. She carries with her a set of greataxes, each one with a aquamarine on the hilt. She only wears one on her belt and the other on her back. Her hair is cut close to her head. Her red eyes have a joyful gleam in them most of the time.

Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She has a habit of throwing herself into exceedingly dangerous situations.

History: A child with a great deal of dancing talent her parents made sure she got the chance to thrive. Through the years after Rieta was born, her father became increasingly distant from her family, instead choosing to pursue power in the east. Rieta's father didn't care for her much, and the feeling was mutual. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Rieta fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she wants nothing more than to rejoin the army

Ideals: Fighting, Artistic. Flaws: Antagonistic, Impulsive. Occupation: Animal Trainer

Voice: Mumbles to self between sentences

Attributes [hide]

Rieta Prudence, Female Tiefling Wizard 1
Medium (5'10") Tiefling, Neutral Evil (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 11 (+0)16 (+3) 13 (+1)14 (+2)
Skills Persuasion +4, Religion +5
Senses Passive Perception 11
Languages Common, Dwarven, Ignan, Goblin
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 130 gp.


Social Check DCs


Karg Graham, Male Half-Orc [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He dresses in black turtlenecks beneath a yellow coat with tan slacks. He has wavy golden hair. His gray eyes have a joyful gleam in them most of the time.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Karg was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Karg abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has dedicated himself to building a better trade route.

Motivation: Wants to open a new tavern; and sabotage a competitor

Ideals: Fighting. Flaws: Depressed. Bonds: Poor, Adventurer, Job. Occupation: Knight

Voice: Pronounces difficult words wrong

Attributes [hide]

Karg Graham, Male Half-Orc Warlock 7
Medium (5'7") Half-Orc, Lawful Evil (CR 7)
Armor Class 11
Hit Points 34 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 12 (+1)5 (-3) 11 (+0)6 (-2)
Skills Investigation +0, Persuasion +1
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +7 / 2d8+4, Ranged +4 / 2d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: Eyepatch with mock eye of sapphire and moonstone (400 gp). Large well-done wool tapestry (500 gp). Gold and topaz bottle stopper cork (1000 gp). 1 Minor magic item.


Social Check DCs


Salasar Wystongjiir, Male Dragonborn [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a black shirt with thin white vertical stripes and black pants. His scarlet crest, when down, is lengthy. His red eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. Salasar is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: He was born at the edge of vast island. Over the years he perfected his riding and shooting skills. He ran away from his former home and has been making his living as a Shoemaker for the past few years.

Motivation: Money/treasure; and his relatives are trying to arrange a marriage

Ideals: Joker. Bonds: Family, Nature, Job, Rich. Occupation: Shoemaker

Voice: Posh accent

Attributes [hide]

Salasar Wystongjiir, Male Dragonborn Sorcerer 4
Medium (6'3") Dragonborn, Chaotic Neutral (CR 4)
Armor Class 7
Hit Points 18 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)4 (-3) 14 (+2)14 (+2) 9 (-1)14 (+2)
Skills History +4, Insight +1
Senses Passive Perception 9
Languages Common, Aquan, Undercommon
Attacks Melee +4 / 1d10+2, Ranged -1 / 1d10-3, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1266300

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Bertram Camden, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears dull grey sweaters, loose tan pants, and alligator leather shoes. Beneath his sweater he keeps a concealed monstrous two handed axe, just in case. He wears his hair in dreadlocks. He tend to wears goggles to shield his eyes.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He struck it rich when he found rare goods in large quantities. He has built up a small fortune and can afford his own way.

Motivation: Further expansion of business; and he is unsatisfied with his job

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Immigrant, Rich, Job. Occupation: Sculptor

Voice: Rhymes sentences (sorry)

Attributes [hide]

Bertram Camden, Male Human Expert 1
Medium (5'0") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 10 (+0)14 (+2) 4 (-3)10 (+0)
Skills Arcana +4, Nature +4
Senses Passive Perception 7
Languages Common, Infernal, Celestial
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 90 gp. Amethyst (160 gp).


Social Check DCs

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