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NPC Generator

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Advanced [show]


Lerissa Moral, Female Tiefling [Permalink]

Personal [hide]

Description: She wears an old set of leather armor, nicked and torn by the ravages of time and battle. Her silver hair is kept up in a ponytail inside a Stetson hat. This silver eyed northerner is not easily forgotten.

Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.

History: Her parents moved while she was still in utero so she is the first generation to be born here. She struck it rich when she found rare goods in large quantities. She left for the north, certain she would find work there.

Motivation: She has money and likes to spend it; and money/treasure

Ideals: Philantrophist, Opinionated. Bonds: Immigrant, Rich. Occupation: Crown-heir

Voice: Low range voice

Attributes [hide]

Lerissa Moral, Female Tiefling Ranger 1
Medium (5'10") Tiefling, Chaotic Good (CR 1)
Armor Class 11
Hit Points 6 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 7 (-2)13 (+1) 11 (+0)17 (+3)
Skills Investigation +3, Stealth +3
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 100 gp.


Social Check DCs


Rose Whispermouse, Female Halfling [Permalink]

Personal [hide]

Description: This southern woman is abnormally tall. She wears a white collared shirt and brown skirt. She accessorizes with a grey scarf around the waist and a strap diagonally across her shirt. Her whole body is exceptionally muscular. Her blonde hair is slicked back into a classic pompadour. Her eyes are a pleasant hazel.

Personality: She is erratic and paranoid. She believes dire rats are coming to abduct people. She also hits on women, regardless of circumstances.

History: Gifted from a young age, Rose studied abroad. She has had some formal poetry training, and achieved minor success. She was granted psionic powers by her dying sister.

Motivation: Her name or reputation has been wronged in the past by dire rats, and she desires to right it; and to settle down with her crush

Ideals: Gifted, Artistic. Bonds: Immigrant, Enemies, Has a crush. Occupation: Shoemaker

Voice: Speaks with lips pursed

Attributes [hide]

Rose Whispermouse, Female Halfling Paladin 4
Small (2'9") Halfling, Lawful Good (CR 4)
Armor Class 14
Hit Points 30 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 12 (+1)12 (+1) 13 (+1)15 (+2)
Skills Animal Handling +3, Athletics +3
Senses Passive Perception 11
Languages Common, Halfling, Draconic
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 38000 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Mogg Atherton, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears white leather gloves, a white jacket, and tight pants. He has a moderate pudge and is not very fit. His silver hair, when down, is lengthy. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He dislikes all the random violence that takes place in the east. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: The child of eastern immigrants he idolized his mother. While studying, he fell in love. They married and had a son. He got away from his former life and has fallen to alcoholism.

Motivation: Marry his sister to traveling adventurers.

Ideals: Pacifist. Flaws: Addict. Bonds: Family, Immigrant, In love. Occupation: Brewer

Voice: Scandinavian accent

Attributes [hide]

Mogg Atherton, Male Half-Orc Commoner 15
Medium (6'2") Half-Orc, Lawful Neutral (CR 15)
Armor Class 11
Hit Points 52 (15d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)4 (-3) 13 (+1)13 (+1)
Skills Animal Handling +6, Religion +2
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 4d8+1, Ranged +6 / 4d8+1, Grapple +1

Possessions: 2000 gp. Hematite (15 gp). Golden yellow topaz (300 gp). Rose (80 gp). Obsidian (15 gp). White pearl (50 gp). Banded agate (15 gp). Tiger eye turquoise (15 gp). Black star sapphire (1100 gp). Smoky quartz (80 gp). Zircon (80 gp). Smoky quartz (80 gp). Azurite (15 gp). Blue quartz (15 gp). Jet (50 gp). Aquamarine (300 gp). Deep blue spinel (300 gp). Aquamarine (300 gp). Rhodochrosite (15 gp). Obsidian (15 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Zedaar Caavylteradyn, Male Dragonborn [Permalink]

Personal [hide]

Description: With brown face paint in a stripe pattern across his face, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His crest is short and white. His eyes are gold.

Personality: Zedaar hangs on like a leech to those who appreciate him. It was this clingy personality that held back his singing career. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was born at the edge of vast plains. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Zedaar took refuge in the large cave and found the beat up trident and armor he uses now. He bought a trident and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Artistic, Fighting. Bonds: Adventurer, Poor, Nature. Occupation: Unemployed

Voice: Hard of hearing, loud

Attributes [hide]

Zedaar Caavylteradyn, Male Dragonborn Fighter 3
Medium (6'4") Dragonborn, Neutral Evil (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 15 (+2)10 (+0) 17 (+3)8 (-1)
Skills Perception +5, Stealth +4
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs

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