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NPC Generator

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Advanced [show]


Ar-Baruk Byron, Male Half-Orc [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He is dressed in earthy colors with a black and grey handkerchief worn on his left side. He has a long auburn beard with little hanging trinkets. His face is covered beneath a completely black helmet.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born to loving parents in a slum to the south. He made a point of taking high paying jobs and getting most of it up front. He has worked as a Painter like his mother before him.

Motivation: Sabotage a competitor; and to reunite with his old friends

Ideals: Disciplined. Flaws: Forgetful. Bonds: Poor, Adventurer, Job. Occupation: Painter

Voice: Sensual and smooth

Attributes [hide]

Ar-Baruk Byron, Male Half-Orc Aristocrat 1
Medium (6'2") Half-Orc, True Neutral (CR 1)
Armor Class 9
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
20 (+5)9 (-1) 17 (+3)12 (+1) 16 (+3)12 (+1)
Skills Insight +5, Persuasion +3
Senses Passive Perception 13
Languages Common, Orc, Goblin
Attacks Melee +7 / 1d4+5, Ranged +1 / 1d4-1, Grapple +5

Possessions: 140 gp. 1 Hourglass.


Social Check DCs


Mary Snowdon, Female Human [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She wears a simple grey robe with blue stripes complete with hood. Her chestnut hair is still thick. Her green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She invites people to come help in her community garden.

History: She was born to a criminal king-pin and mafia family She was an athlete and attended two major summer competitions. She never won. She used her abilities to travel the world and help people.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and she is a bit of a kleptomaniac

Ideals: Athletic, Joker, Philantrophist. Bonds: Poor, Criminal record. Occupation: Bricklayer

Voice: Speaks with lips pursed

Attributes [hide]

Mary Snowdon, Female Human Rogue 1
Medium (4'10") Human, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 16 (+3)12 (+1) 10 (+0)12 (+1)
Skills Performance +3, Persuasion +3
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3

Possessions: 40 gp. Red garnet (70 gp).


Social Check DCs


Flame Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. She has styled her white fur well, parting it to the left. Her eyes are a pleasant amber.

Personality: A skeptical and narcissistic woman, Flame's first love is herself. Her second love is also herself. When triggered she is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: Born to a pair of adventurers, Flame grew up listening to her mother's many stories. When Flame reached her early adolescence her Tabaxi mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.

Motivation: She has decided she is irredeemable.

Ideals: Impeccable. Flaws: Insane. Bonds: Criminal record, Adventurer, Military. Occupation: Guard

Voice: Jamaican accent

Attributes [hide]

Flame Wind, Female Tabaxi Druid 4
Medium (5'0") Tabaxi, True Neutral (CR 4)
Armor Class 11
Hit Points 28 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 13 (+1)8 (-1) 13 (+1)19 (+4)
Skills Investigation +1, Persuasion +6
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115320

Possessions: 500 gp. 1 Everburning torch.


Social Check DCs


Alberich Torevir, Male Dwarf [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is armored in gleaming platemail with gilded edges. A flowing grey cape and mantle trimmed with soft green waves gently in the breeze. He has moderate length brown hair. He has several tiny amethyst earrings on each ear.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: His parents moved while he was still in utero so he is the first generation to be born here. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: His religion dominates his actions.

Ideals: Joker, Justice. Bonds: Rich, Immigrant, Religious. Occupation: Sculptor

Voice: Low and grunting

Attributes [hide]

Alberich Torevir, Male Dwarf Wizard 2
Medium (4'2") Dwarf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 10 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 12 (+1)10 (+0) 12 (+1)13 (+1)
Skills Athletics +3, Performance +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 300 gp. Hematite (11 gp). Violet garnet (500 gp). Chrysoberyl (50 gp).


Social Check DCs

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