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NPC Generator

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Advanced [show]


Modean Bliss, Male Tiefling [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. His hair is greying and his face has many wrinkles. His eyes are white.

Personality: He hates orcs. He views them as having robbed his home of its proper glory. Flattery will make him almost putty in your hands.

History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has dedicated himself to building a better world.

Motivation: To settle down with his crush; and several ex partners dislike his way of doing things and want revenge

Flaws: Selfish. Bonds: Enemies, Mentor, Adventurer, Has a crush. Occupation: Mercenary

Voice: Boston accent

Attributes [hide]

Modean Bliss, Male Tiefling Druid 8
Medium (5'5") Tiefling, Chaotic Good (CR 8)
Armor Class 10
Hit Points 48 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 10 (+0)17 (+3) 10 (+0)10 (+0)
Skills Acrobatics +3, Performance +3
Senses Passive Perception 10
Languages Common, Draconic, Undercommon, Ignan
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: 1000 gp. Iolite (50 gp). Azurite (6 gp). Jade (140 gp). Deep blue spinel (1300 gp). Jasper (50 gp). 1 Minor magic item.


Social Check DCs


Carrie Siannodel, Male Half-Elf [Permalink]

Personal [hide]

Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'4" when asserting himself. He has moderate length blonde hair. He has gray eyes.

Personality: He is not truly malevolent, but he is obsessed with singing. He constantly tries to fill his life with singing. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has never given up on his singing dream.

Motivation: Sabotage a competitor; and wants to open a new tavern

Ideals: Artistic, Justice. Bonds: Rich, Job. Occupation: Miller

Voice: Speaks through clenched teeth

Attributes [hide]

Carrie Siannodel, Male Half-Elf Adept 3
Medium (5'4") Half-Elf, Lawful Good (CR 3)
Armor Class 10
Hit Points 20 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 16 (+3)14 (+2) 11 (+0)11 (+0)
Skills Acrobatics +2, Religion +4
Senses Passive Perception 10
Languages Common, Elven, Goblin, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 9000 cp. Hematite (6 gp). Star rose quartz (40 gp).


Social Check DCs


Joser Jamjar, Male Halfling [Permalink]

Personal [hide]

Description: He prefers to wear red clothing when he does not wear armor, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 3'0" when asserting himself. He has a long brown beard with little hanging trinkets. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is a bit of a xeno-phobe, disliking non-Halflings.

History: He got into the Fletcher business at a young age. Through the years after Joser was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Joser's father didn't care for him much, and the feeling was mutual. He tends to his Fletcher job now, and dutifully fulfills any obligations he has.

Motivation: An old rival family wants him found; and expand his business

Flaws: Racist, Antagonistic. Bonds: Job, Enemies, Family. Occupation: Fletcher

Voice: Thin and wheezing

Attributes [hide]

Joser Jamjar, Male Halfling Monk 4
Small (3'0") Halfling, Neutral Evil (CR 4)
Armor Class 14
Hit Points 20 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 8 (-1)15 (+2) 13 (+1)14 (+2)
Skills Stealth +5
Senses Passive Perception 11
Languages Common, Halfling, Sylvan, Gnoll
Attacks Melee +0 / 1d10-2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 300 gp.


Social Check DCs


Three Of Claws, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears brown leather gloves, a brown jacket, and tight pants. She carries with her a set of shortspears, each one with a opal on the hilt. She only wears one on her belt and the other on her back. Her cinnamon fur is still thick. Her copper eyes are passionate and lively.

Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. When she was little, her rather wealthy family often ventured across the desert to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Three took refuge in the old dungeon and found the beat up shortspear and armor she uses now. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Three fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To find somewhere to settle down; and to end her boredom

Ideals: Fighting. Flaws: Antagonistic, Impulsive, Mundane. Bonds: Nature. Occupation: Spy

Voice: Pronounces difficult words wrong

Attributes [hide]

Three Of Claws, Female Tabaxi Ranger 10
Medium (6'3") Tabaxi, Chaotic Neutral (CR 10)
Armor Class 11
Hit Points 55 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 11 (+0)12 (+1) 10 (+0)12 (+1)
Skills Intimidation +5, Persuasion +5
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120

Possessions: 700 gp. Sapphire pendant on gold chain (1400 gp).


Social Check DCs

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