Shax Wisdom, Female Tiefling [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She wears a green shirt, with a white mid length skirt with white tights and flats, usually wearing a coat over them. She wears her purple hair down. Her eyes are a pleasant red.
Personality: She is almost excessively polite to everyone, even when angry. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.
History: Shax lived on a farm with her father, near the main road leading to a nearby town. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. After a long history of fighting, Shax and her spouse have recently divorced.
Motivation: She wants random interesting trinkets and junk, hates to throw anything away; and sabotage a competitor
Flaws: Shy, Antagonistic, Greedy. Bonds: Job, Family. Occupation: Knight
Voice: Raspy
Attributes [hide]
Medium (5'4") Tiefling, Neutral Evil (CR 5)
Armor Class 11
Hit Points 27 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 13 (+1) | 11 (+0) | 18 (+4) | 14 (+2) | 19 (+4) |
Senses Passive Perception 12
Languages Common, Gnome, Gnoll, Infernal, Auran
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
Possessions: 200 gp.
Beleth Creed, Female Tiefling [Permalink]
Personal [hide]
Description: This exceptionally lanky woman wears very tight pants and wife beaters, though occasionally she sports a black coat. Her hair is greying and her face has many wrinkles. She tend to wears goggles to shield her eyes.
Personality: She speaks before she thinks and is too direct. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.
History: She was born to a criminal king-pin and mafia family In her 20th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She ran away from her former home and has been making her living as a Body Guard for the past few years.
Motivation: She is a bit of a kleptomaniac.
Flaws: Impulsive, Fearful. Bonds: Criminal record, Job. Occupation: Body Guard
Voice: Smoker's lung
Attributes [hide]
Medium (5'9") Tiefling, Lawful Evil (CR 8)
Armor Class 12
Hit Points 40 (8d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 15 (+2) | 10 (+0) | 15 (+2) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Sylvan, Goblin
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +3
Possessions: 1600 gp.
Zaffrab Wildwander, Male Gnome [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking southern young adult. He is generally shirtless and showing off his tattooed chest. Beneath his clothing is a huge mess of scar tissue. With bright auburn hair and a scraggly beard. He wears crescent spectacles with a black brim.
Personality: He is overprotective of those who hire his services. He enjoys reading and quiet.
History: He was born several months after his mother was called into army service. Zaffrab abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now travels the world, in search of power and loot.
Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it; and a deep hatred of illithids
Ideals: Logical. Bonds: Slave, Guardian, Military, Adventurer, Enemies. Occupation: Tanner
Voice: Relaxed voice
Attributes [hide]
Small (3'8") Gnome, Neutral Good (CR 4)
Armor Class 13
Hit Points 13 (4d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 6 (-2) | 15 (+2) | 13 (+1) | 16 (+3) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Gnome, Abyssal, Aquan, Halfling
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 | 6 | 3 | 0 | 0 | 0 | 0 |
Possessions: 400 gp. 1 Minor magic item.
Lucan Mellegaard, Male Half-Elf [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he is dressed in a clean yellow cloak covering his clean studded leather. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. His eyes are blue.
Personality: He is a Bounty Hunter first and foremost. He believes firmly that knowledge should be universal. He never wears the same outfit twice, unless he absolutely has to.
History: Born in the south to a Bounty Hunter, Lucan learned a great deal about his father's area of expertise. From there he went from mercenary job to mercenary job. He got away from his former life and has fallen to alcoholism.
Motivation: A deep hatred of goblins; and a need for knowledge about a nearby landmark
Ideals: Artistic. Flaws: Addict. Bonds: Job, Adventurer, Enemies. Occupation: Bounty Hunter
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'0") Half-Elf, Neutral Good (CR 5)
Armor Class 12
Hit Points 32 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 14 (+2) | 9 (-1) | 11 (+0) | 6 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 10000 cp. Aquamarine (300 gp).
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