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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Kyle Markum, Male Half-Elf [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a fine chain shirt which he covers with yellow colored cloaks and clothing. His hair is short and chestnut. His otherwise smooth face is marked with small tiny scars.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is a font of random trivia from the lore and stories he has discovered

History: Born in the south to a Ruler, Kyle learned a great deal about his mother's area of expertise. Before the accident, he was one of the most outspoken anti-Gnomish activists. He was mortally wounded, saved by a kind and fast-acting Gnomish doctor. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Gnomish compassion; and he has a rivalry with the church that dominates his actions

Ideals: Optimist, Logical. Flaws: Racist. Bonds: Job, Religious. Occupation: Ruler

Voice: Smooth and feminine

Attributes [hide]

Kyle Markum, Male Half-Elf Cleric 5
Medium (5'2") Half-Elf, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 33 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)16 (+3) 14 (+2)11 (+0)
Skills Performance +3, Persuasion +3
Senses Passive Perception 12
Languages Common, Elven, Giant, Dwarven, Halfling
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353210

Possessions: 400 gp. Malachite (15 gp). Iolite (50 gp). White pearl (70 gp). 1 Average lock. 1 Average lock.


Social Check DCs


Gimgen Trueblood, Male Dwarf [Permalink]

Personal [hide]

Description: He sports grey clothing, slightly heavier than average wear, and carries ceremonial daggers. He keeps his long golden hair kept up in a rat tail. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He will rave to anyone who will listen. He does not trust anyone and sleeps with one eye open.

History: Sold as a small child to a brothel owner, Gimgen was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His divine abilities were realized during a raid on his village. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Fighting, Gifted. Flaws: Insane, Insomniac. Bonds: Mentor. Occupation: Bather

Voice: Complex vocabulary, royal

Attributes [hide]

Gimgen Trueblood, Male Dwarf Fighter 1
Medium (4'0") Dwarf, Chaotic Good (CR 1)
Armor Class 8
Hit Points 11 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 12 (+1)12 (+1) 13 (+1)14 (+2)
Skills Perception +3, Stealth +0
Senses Passive Perception 10
Languages Common, Dwarven, Gnome
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1

Possessions: 90 gp.


Social Check DCs


John Sherwood, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a custom-built plate barding that's adorned with brown lining and desert motifs. His hair is cut close to his head. He wears large thick round spectacles.

Personality: He never swears and excessively uses polite adverbs when speaking. He has a habit of throwing himself into exceedingly dangerous situations.

History: John was raised in a hard working conservative environment. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Meet up once more with his childhood friend; and tiefling compassion

Ideals: Optimist. Flaws: Impulsive, Racist. Bonds: Job, Adventurer. Occupation: Banker

Voice: Speaks with a cold

Attributes [hide]

John Sherwood, Male Human Commoner 11
Medium (6'4") Human, Neutral Good (CR 11)
Armor Class 11
Hit Points 61 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 17 (+3)13 (+1) 11 (+0)14 (+2)
Skills Intimidation +6, Survival +4
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +2

Possessions: 1400 gp. Silver ewer (50 gp). Solid gold idol (1200 gp). Carved bone or ivory statuette (50 gp). Old masterpiece painting (1700 gp). Large well-done wool tapestry (100 gp). Brass mug with jade inlays (100 gp).


Social Check DCs


Enna Tiltathana, Female Elf [Permalink]

Personal [hide]

Description: This woman is wearing a long, blue, dusty cloak, and sports empty pouches on her belt. Her auburn hair is cut short with large spiked bangs in the front. Her green eyes have a joyful gleam in them most of the time.

Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She plays an instrument quite well.

History: A child with a great deal of music talent her parents made sure she got the chance to thrive. From there she went from mercenary job to mercenary job. She was always very intelligent and has formed a secret society of specialists.

Motivation: Obtaining odd cultural Human artifacts is her passion; and she has passion for adventuring and risk

Ideals: Artistic. Flaws: Antagonistic, Secretive. Bonds: Adventurer. Occupation: Farmer

Voice: Eastern European accent

Attributes [hide]

Enna Tiltathana, Female Elf Barbarian 4
Medium (4'11") Elf, Chaotic Evil (CR 4)
Armor Class 14
Hit Points 37 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 12 (+1)13 (+1) 11 (+0)8 (-1)
Skills Acrobatics +6, Persuasion +1
Senses Passive Perception 10
Languages Common, Elven, Halfling
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +1

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs

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