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NPC Generator

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Advanced [show]


Uraim Brawnanvil, Male Dwarf [Permalink]

Personal [hide]

Description: This late middle aged man wears a robe, a symbol of strength around his neck, and a shortspear on his belt and is in decent physical shape. His black hair is lengthy. He has blue eyes and a brown hat with a green feather.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born in a small plains village. There was a wharf not far from home where he often wandered off to fish. He became a Map Maker soon after.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Fighting, Joker. Flaws: Insane. Bonds: Job, Nature. Occupation: Map Maker

Voice: Jamaican accent

Attributes [hide]

Uraim Brawnanvil, Male Dwarf Wizard 6
Medium (4'3") Dwarf, Lawful Neutral (CR 6)
Armor Class 11
Hit Points 17 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)11 (+0) 8 (-1)10 (+0)
Skills Acrobatics +4, Stealth +4
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1143

Possessions: 800 gp. Moonstone (20 gp). Rhodochrosite (12 gp). 1 Minor magic item.


Social Check DCs


Ombul Nimblefingers, Male Halfling [Permalink]

Personal [hide]

Description: This eastern man prefers to wear red pants and tee shirts. His clothes are grease stained in places. His brown hair is kept up in a ponytail inside a wide-brimmed hat. His gray eyes dart from person to person.

Personality: Ombul wants to be seen as a stoic, levelheaded, noble Paladin, so he tries to act the part. He does a good job, for the most part... He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born in a small mountains village. A few years later when the south was not economically sound they moved to his current location. He bought a scythe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He wants to get laid; and doesn't want to be a shepherd and was forced into it by his family

Ideals: Disciplined. Flaws: Secretive. Bonds: Poor, Immigrant, Nature. Occupation: Shepherd

Voice: Pronounces O like U

Attributes [hide]

Ombul Nimblefingers, Male Halfling Paladin 6
Small (3'0") Halfling, Chaotic Evil (CR 6)
Armor Class 14
Hit Points 33 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 8 (-1)14 (+2) 14 (+2)10 (+0)
Skills Investigation +5, Survival +5
Senses Passive Perception 12
Languages Common, Halfling, Giant, Sylvan
Attacks Melee +6 / 2d6+3, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 50000 cp. Golden pearl (80 gp). Golden yellow topaz (700 gp). Pink pearl (80 gp). Tiger eye turquoise (7 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Shadow Candle, Female Tabaxi [Permalink]

Personal [hide]

Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears clothing that is held on in multiple layers but all of it is in poor condition. She has styled her cinnamon fur well, parting it to the right. She wears round tiny glasses practically rammed into her face.

Personality: She is not truly malevolent, but she is obsessed with music. She constantly tries to fill her life with music. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.

History: A powerful wizard made her what she is. Her father was a mechanic, and taught her how to fix just about anything. She has never given up on her music dream.

Motivation: Her religion dominates her actions; and she is compelled to act according to her religious beliefs

Ideals: Artistic, Persistence. Bonds: Poor, Religious, Mentor. Occupation: Slave Trader

Voice: Sleepy voice

Attributes [hide]

Shadow Candle, Female Tabaxi Expert 10
Medium (5'10") Tabaxi, Neutral Evil (CR 10)
Armor Class 15
Hit Points 56 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)21 (+5) 14 (+2)16 (+3) 15 (+2)12 (+1)
Skills Athletics +7, Investigation +7
Senses Passive Perception 12
Languages Common, Abyssal, Elven, Giant
Attacks Melee +7 / 3d6+3, Ranged +9 / 3d6+5, Grapple +7

Possessions: 1200 gp. Iolite (60 gp). Red spinel (90 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Susannah Gentry, Female Human [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She wears a robe, a symbol of the four houses of cards around her neck, and a kukri on her belt. She sports silver long hair. Her amber unseeing eyes seem to look past you.

Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.

History: She was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with her Barkeep father left her crippled. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: She loathes her own lifestyle; and wants to work out more often

Ideals: Fighting, Athletic, Impeccable. Flaws: Disease, Depressed. Occupation: Miller

Voice: Smooth and feminine

Attributes [hide]

Susannah Gentry, Female Human Aristocrat 1
Medium (5'4") Human, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 12 (+1)12 (+1) 13 (+1)6 (-2)
Skills Arcana +3, Nature +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0

Possessions: 1000 cp. 1 Crowbar.


Social Check DCs

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