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NPC Generator

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Advanced [show]


Bucklal Wiseacre, Male Halfling [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor. He carries with him a set of flails, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. He has silver hair. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: This man loves singing and to teach people singing more than just about anything. He invites people to come help in his community garden.

History: His parents moved while he was still in utero so he is the first generation to be born here. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He moves from town to town, unable to find a place to settle.

Motivation: He's repulsed by the PC.

Ideals: Fighting, Artistic, Philantrophist. Flaws: Antagonistic. Bonds: Immigrant. Occupation: Actor

Voice: Old thin voice

Attributes [hide]

Bucklal Wiseacre, Male Halfling Expert 6
Small (3'3") Halfling, Lawful Evil (CR 6)
Armor Class 14
Hit Points 19 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 9 (-1)11 (+0) 12 (+1)11 (+0)
Skills History +3, Stealth +6
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3

Possessions: 600 gp.


Social Check DCs


Trey Tinley, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'3". He wears a weathered and beat up set of banded mail beneath an oversized grey coat. His white hair is slicked back into a classic pompadour. He tend to wears goggles to shield his eyes.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Raised by wardens he was only a novice when orcs swooped upon their monastery and killed most of the order. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Many orcs want him driven away; and revenge

Ideals: Logical. Flaws: Shy. Bonds: Religious, Enemies. Occupation: Ploughman

Voice: Soft and mumbly

Attributes [hide]

Trey Tinley, Male Human Adept 1
Medium (5'3") Human, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 17 (+3)6 (-2) 13 (+1)10 (+0)
Skills Athletics +3, Deception +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 40 pp. Golden pearl (60 gp).


Social Check DCs


Bharash Caavylteradyn, Male Dragonborn [Permalink]

Personal [hide]

Description: He has a missing left leg. He is renowned for his bright green suits and hats. His crest is silver and curly. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: The child of a Mayor, who enjoyed hunting, Bharash was taken on many hunting expeditions. Brilliant and gifted he never wanted to apply himself. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: A need for knowledge about a nearby landmark; and wants to have a good time and be beloved

Ideals: Gifted, Optimist. Flaws: Secretive. Bonds: Adventurer, Nature. Occupation: Stableman

Voice: Hissing voice

Attributes [hide]

Bharash Caavylteradyn, Male Dragonborn Sorcerer 13
Medium (6'7") Dragonborn, Neutral Evil (CR 13)
Armor Class 13
Hit Points 50 (13d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 13 (+1)13 (+1) 16 (+3)13 (+1)
Skills Performance +5, Stealth +7
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +6 / 4d4+2, Ranged +7 / 4d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136666

Possessions: 4000 gp. Hematite (10 gp). Chalcedony (30 gp). Golden pearl (160 gp). Peridot (30 gp). Golden pearl (160 gp). Star rose quartz (30 gp). Smoky quartz (30 gp). Blue quartz (10 gp). Freshwater pearl (10 gp). Tiger eye turquoise (10 gp). Violet garnet (800 gp). Black star sapphire (1100 gp).


Social Check DCs


Roge Tealeaf, Male Halfling [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears suspenders and white workpants. His shirt is pastel, and he wears a heavy white leather apron most of the time. He has a small bristly mustache and wavy red hair. His fierce amber eyes like to dwell on things.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was born in the north. He took every job he could get his hands on, but the opportunities for Halflings in the north were limited. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it; and expand his business

Ideals: Opinionated. Flaws: Disease. Bonds: Job, Immigrant, Enemies. Occupation: Banker

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Roge Tealeaf, Male Halfling Rogue 2
Small (3'0") Halfling, Chaotic Evil (CR 2)
Armor Class 14
Hit Points 12 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 12 (+1)18 (+4) 15 (+2)11 (+0)
Skills Nature +6, Persuasion +2
Senses Passive Perception 12
Languages Common, Halfling, Ignan, Gnoll, Dwarven, Elven
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3

Possessions: 400 gp.


Social Check DCs

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