Vassago Cryptic, Male Tiefling [Permalink]
Personal [hide]
Description: This eastern man very much looks the part of a Tailor. His clothes are grease stained in places. He sports a flattop hair cut. His eyes, though not visible through his cowl, are black.
Personality: He hates goblins. He views them as having robbed his home of its proper glory. He invites people to come help in his community garden.
History: Born in the east his family was never financially stable. A few years later when the north was not economically sound they moved to his current location. He tends to his Tailor job now, and dutifully fulfills any obligations he has.
Motivation: Balancing his hectic life and new Tailor responsibilities is difficult; and a deep hatred of goblins
Ideals: Philantrophist. Bonds: Job, Poor, Immigrant, Enemies. Occupation: Tailor
Voice: Voice breaks
Attributes [hide]
Medium (6'9") Tiefling, Neutral Evil (CR 17)
Armor Class 13
Hit Points 139 (17d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 16 (+3) | 16 (+3) | 14 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Sylvan, Abyssal
Attacks Melee +7 / 5d4+1, Ranged +9 / 5d4+3, Grapple +3
Possessions: 3000 gp. Solid gold idol (400 gp). A miniature golden chest with tiny emeralds lining the top (80 gp). Golden circlet with four aquamarines (4000 gp). Embroidered and bejeweled glove (2000 gp). Silver chalice with lapis lazuli gems (80 gp). Large well-done wool tapestry (400 gp). Silver comb with moonstones (100 gp). Black velvet mask with numerous citrines (80 gp). Silver comb with moonstones (100 gp). Gold and topaz bottle stopper cork (500 gp). Cloth of gold vestments (80 gp). An abacus with copper, silver and gold markers (80 gp). A roughly beaten golden orb (80 gp). Embroidered silk and velvet mantle with numerous moonstones (1500 gp). A roughly beaten golden orb (80 gp).
Enialis Horner, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears long strands of aquamarine and short yellow dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His attire stands in sharp contrast to his scythe, which is beautifully polished and possesses an ornate carving of a card on it. He has shaved his head bald. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He would rather hide behind his crafts than deal with other people.
History: He comes from a rich southern family. His father had invested heavily in several trade routes and wanted him to inherit them. He has built up a small fortune and can afford his own way.
Motivation: He has money and likes to spend it; and money/treasure
Ideals: Persistence, Artistic. Flaws: Addict, Shy. Bonds: Rich. Occupation: Laborer
Voice: Sleepy voice
Attributes [hide]
Medium (5'10") Half-Elf, Neutral Good (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 9 (-1) | 10 (+0) | 14 (+2) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Druidic, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 100 pp.
Korinn Phrahdrandon, Female Dragonborn [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears a worn and beaten armor. She has moderate length rusty crest. She wears large thick round spectacles.
Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She believes the world needs to unite to get rid of illithids once and for all.
History: Born to a poor family in the city she treasured whatever gifts she got. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She left for the north, certain she would find work there.
Motivation: Many illithids want her driven away; and to end her boredom
Flaws: Mundane. Bonds: Immigrant, Enemies, Poor, Military. Occupation: Bather
Voice: Spits and sputters
Attributes [hide]
Medium (6'8") Dragonborn, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 21 (2d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 12 (+1) | 13 (+1) | 9 (-1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
Possessions: Jet (110 gp). Blue quartz (16 gp).
Gesrethe Daardendrian, Female Dragonborn [Permalink]
Personal [hide]
Description: She is wearing a long, black, dusty cloak. She is physically well-built. She has brass crest. Her gold eyes dart from person to person.
Personality: Abrasive and pushy, she has a hard time making friends. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.
History: The child of a Performer, who enjoyed hunting, Gesrethe was taken on many hunting expeditions. At a young age she wooed the heart of her future spouse and the two had a long relationship before they wed. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She feels threatened by others; and many giants want her driven away
Flaws: Antagonistic, Fearful. Bonds: Nature, In love, Enemies. Occupation: Courier
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'7") Dragonborn, Chaotic Good (CR 3)
Armor Class 10
Hit Points 18 (3d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 11 (+0) | 13 (+1) | 16 (+3) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Orc, Dwarven, Giant
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 100 gp. 1 Holy water. 3 Smokesticks.
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Their contribution stands as a beacon of hope for all adventurers!


