Stannor Glenfellow, Male Halfling [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He dresses like a well dressed Tailor does. He sports a long golden beard, and similarly colored long hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. As long as the job gets done he does not care how it got done.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Like his father and his brother before him, after school he went straight into learning to become a Tailor. He has achieved small success as a Tailor.
Motivation: To be a Fletcher again; and expand his business
Ideals: Professionalism, Gifted. Flaws: Insomniac. Bonds: Job, Poor. Occupation: Tailor
Voice: Excited and jittery
Attributes [hide]
Small (2'10") Halfling, Lawful Good (CR 15)
Armor Class 15
Hit Points 67 (15d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 19 (+4) | 15 (+2) | 10 (+0) | 9 (-1) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +4 / 4d8-1, Ranged +9 / 4d8+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 4 |
Possessions: 2000 gp. Gold and ruby ring (4000 gp). Brass mug with jade inlays (500 gp). Black velvet mask with numerous citrines (80 gp). Ceremonial electrum dagger with a star ruby in the pommel (400 gp). Large well-done wool tapestry (500 gp). Gold cup set with emeralds (4000 gp). Silver comb with moonstones (900 gp). Black velvet mask with numerous citrines (80 gp).
Pyra Music, Female Tiefling [Permalink]
Personal [hide]
Description: She usually wears her black robe and has her hammer always slung over her shoulder. She carries with her a set of hammers, each one with a topaz on the hilt. She only wears one on her belt and the other on her back. She has brown hair. She has several tiny topaz earrings on each ear.
Personality: She is erratic and paranoid. She believes brigands are coming to abduct people. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.
History: Born in the east to a Marshal, Pyra learned a great deal about her father's area of expertise. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She is untrained/undisciplined, which makes her dangerous.
Motivation: Expand her business.
Ideals: Fighting. Flaws: Insane. Bonds: Rich, Enemies, Job. Occupation: Marshal
Voice: Draws out vowels
Attributes [hide]
Medium (5'6") Tiefling, Lawful Good (CR 5)
Armor Class 11
Hit Points 33 (5d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 12 (+1) | 18 (+4) | 14 (+2) | 15 (+2) | 18 (+4) |
Senses Passive Perception 15
Languages Common, Terran, Aquan
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
Possessions: 30000 cp. Solid gold idol (700 gp). 3 Holy water. 1 Everburning torch.
Numba Oomtrowl, Female Gnome [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears a blue shirt, with a yellow mid length skirt with yellow tights and flats, usually wearing a coat over them. She has slicked back silver hair. Her violet eyes have a joyful gleam in them most of the time.
Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.
History: She was born on a small isolated farm. Numba was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Numba decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She has recently gotten a pet goose that steals things from people.
Motivation: She'd like to take her coworkers down a peg; and she has comitted a past crime that haunts her to this day
Bonds: Immigrant, Job, Military, Nature, Criminal record. Occupation: Miller
Voice: pre-pubescent
Attributes [hide]
Small (3'3") Gnome, Chaotic Neutral (CR 10)
Armor Class 14
Hit Points 86 (10d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 16 (+3) | 18 (+4) | 11 (+0) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +4 / 3d6+0, Ranged +7 / 3d6+3, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 0 | 1 | 1 | 0 | 0 |
Possessions: 5000 sp. Moss agate (12 gp). Rock crystal (60 gp). Chrysoberyl (90 gp). Rhodochrosite (12 gp). Sard (60 gp). Sard (60 gp).
Skirt Prim Posies, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a simple pastel robe with grey stripes complete with hood. He has moderate length yellow fur. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He was born in the west, but his parents moved at a very young age to the south. While he appears to be a normal Tabaxi, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He moves from town to town, unable to find a place to settle.
Motivation: He's repulsed by the PC.
Ideals: Joker. Flaws: Antagonistic, Insane. Bonds: Poor, Immigrant. Occupation: Spy
Voice: Stutters
Attributes [hide]
Medium (6'7") Tabaxi, Lawful Neutral (CR 18)
Armor Class 12
Hit Points 113 (18d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 14 (+2) | 17 (+3) | 11 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +7 / 5d6+1, Ranged +8 / 5d6+2, Grapple +6
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 3 | 3 | 3 |
Possessions: 9000 gp. Freshwater pearl (4 gp). Violet garnet (800 gp). Red-brown spinel (160 gp). Hematite (4 gp). Sardonyx (20 gp). Violet garnet (800 gp). Aquamarine (800 gp). Coral (160 gp). Eye agate (4 gp). Hematite (4 gp). White pearl (160 gp). Zircon (20 gp). Alexandrite (800 gp). Coral (160 gp). Blue quartz (4 gp). Onyx (20 gp). Sardonyx (20 gp). Coral (160 gp). Amethyst (160 gp). Blue quartz (4 gp). Black pearl (800 gp). Coral (160 gp). Golden yellow topaz (800 gp). Blue quartz (4 gp). Violet garnet (800 gp). Black star sapphire (600 gp). Sard (20 gp). Malachite (4 gp). Azurite (4 gp). Black pearl (800 gp). Alexandrite (800 gp). White opal (600 gp). Blue quartz (4 gp). Blue diamond (5000 gp). Silver pearl (160 gp). 1 Medium magic item.
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Their contribution stands as a beacon of hope for all adventurers!

