Robert Budd, Male Human [Permalink]
Personal [hide]
Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His chestnut hair is braided into rings. His amber eyes peer out from beneath his wide-brimmed grey hat.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: The child of a Shoemaker, who enjoyed hunting, Robert was taken on many hunting expeditions. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He has been a successful dealer in antiques buying low and selling high.
Motivation: His religion dominates his actions; and he doesn't get along with people that don't share his tastes
Ideals: Impeccable, Entrepeneur. Flaws: Fearful. Bonds: Nature, Religious. Occupation: Stableman
Voice: Australian accent
Attributes [hide]
Medium (5'9") Human, Neutral Evil (CR 1)
Armor Class 13
Hit Points 11 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 16 (+3) | 17 (+3) | 13 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
Possessions: 20 gp.
Maagog Yarjerit, Male Dragonborn [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a simple black robe with blue stripes complete with hood. His crest is bronze and curly. He is baby faced.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He does not believe in violence as a means to an end. He is a dedicated Sage but believes his peers are too gung-ho.
History: Born in a small village he learned the ways of the warrior from his mother. Brilliant and gifted he never wanted to apply himself. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He feels that his past leaves him morally obligated to help; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Fighting, Pacifist, Gifted. Flaws: Antagonistic. Bonds: Criminal record. Occupation: Sage
Voice: Excited and jittery
Attributes [hide]
Medium (6'3") Dragonborn, Lawful Evil (CR 8)
Armor Class 11
Hit Points 90 (8d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 12 (+1) | 18 (+4) | 15 (+2) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Orc, Giant
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +3
Possessions: 150 pp. Eyepatch with mock eye of sapphire and moonstone (1400 gp). A roughly beaten golden orb (140 gp). Old masterpiece painting (1400 gp).
Gynk Oakley, Female Half-Orc [Permalink]
Personal [hide]
Description: Her skin has the orange glow of too much sun. She wears a faded coat and loose pants complete with feathered hat. Her red hair is lengthy and is close to two feet long. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She is lazy and tries to find solutions quickly.
History: She was born blind and as such lacked many opportunities for work. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. She is untrained/undisciplined, which makes her dangerous.
Motivation: To unite with her sister.
Flaws: Insane, Lazy, Disease. Bonds: Nature, Family. Occupation: Dyer
Voice: Can't modulate volume
Attributes [hide]
Medium (5'3") Half-Orc, Neutral Good (CR 3)
Armor Class 9
Hit Points 10 (3d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 8 (-1) | 4 (-3) | 13 (+1) | 18 (+4) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Orc, Druidic
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 4 | 2 | 1 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: Brown-green garnet (60 gp). Rock crystal (50 gp). Iolite (50 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Ar-Pratu Winterbourne, Male Half-Orc [Permalink]
Personal [hide]
Description: A 6'2" southern man, he wears dark leathers with embroidery. His hair is red and curly. His hazel eyes dart from person to person to random spaces in the air.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: Born in the south to a Dilettante, Ar-Pratu learned a great deal about his father's area of expertise. He was an apprentice working in his father's forge. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Doesn't want to be a Dilettante and was forced into it by his family; and wants to raise his children well
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Job, Family. Occupation: Dilettante
Voice: Mousy voice
Attributes [hide]
Medium (6'2") Half-Orc, Lawful Good (CR 8)
Armor Class 13
Hit Points 35 (8d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 16 (+3) | 15 (+2) | 10 (+0) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +6 / 2d10+3, Ranged +6 / 2d10+3, Grapple +3
Possessions: 5000 sp. Brown-green garnet (60 gp). 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!

