Erdan Siannodel, Male Elf [Permalink]
Personal [hide]
Description: He is in excellent shape and usually wears his blue robe and has his sickle always slung over his shoulder. His auburn hair is smooth and relatively long. His amber eyes are slightly larger than normal.
Personality: He is fixated on the number 82. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: Sold as a small child to a necromancer, Erdan was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Erdan took refuge in the large cave and found the beat up sickle and armor he uses now. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is not mentally stable, and does not behave rationally; and wants to work out more often
Ideals: Athletic. Flaws: Insane, Impulsive. Bonds: Mentor, Nature. Occupation: Shipwright
Voice: Speaks with a cold
Attributes [hide]
Medium (4'8") Elf, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 14 (+2) | 12 (+1) | 14 (+2) | 16 (+3) | 17 (+3) |
Senses Passive Perception 15
Languages Common, Elven, Dwarven, Halfling
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: Just what you see.
Jane Langston, Female Human [Permalink]
Personal [hide]
Description: She likes to wear ponchos typically of a light brown in addition to tight pants. She carries with her a set of daggers on her belt, each one with a amethyst on the hilt. Her black hair is lengthy. Her green eyes dart from person to person to random spaces in the air.
Personality: She dislikes all the random violence that takes place in the east. She cannot resist a sob story and will often dote over anyone who has one.
History: Jane was raised in a hard working conservative environment. Her mother was a soldier and died while she was still young. Jane was left her mother's suit of armor and trained in its use and care. She tends to her Marshal job now, and dutifully fulfills any obligations she has.
Motivation: She's in love; and sabotage a competitor
Ideals: Fighting, Pacifist, Philantrophist. Bonds: Job, Military, Has a crush. Occupation: Marshal
Voice: Jamaican accent
Attributes [hide]
Medium (5'8") Human, Chaotic Neutral (CR 8)
Armor Class 10
Hit Points 35 (8d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 11 (+0) | 9 (-1) | 9 (-1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: 900 gp. Black star sapphire (700 gp). Alexandrite (1100 gp).
Arnold Rayden, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His red hair is lengthy and is close to two feet long. His eyes are likewise blue.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: He is the product a well kept family trust fund and as such has never really known need. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he feels the way he acts is they only way to get by in the world
Ideals: Justice, Philantrophist, Fighting, Impeccable. Bonds: Rich. Occupation: Scribe
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 11)
Armor Class 10
Hit Points 84 (11d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 10 (+0) | 16 (+3) | 12 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +6 / 3d8+2, Ranged +4 / 3d8+0, Grapple +2
Possessions: 2000 gp. Aquamarine (900 gp). Violet garnet (900 gp). Azurite (16 gp). Carnelian (70 gp). Golden yellow topaz (900 gp). 1 Minor magic item.
Sannl Trueanvil, Female Dwarf [Permalink]
Personal [hide]
Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. Her hair is auburn and curly. Her eyes are brown and catlike.
Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.
History: Born in a small village she learned the ways of the warrior from her father. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She has recently attracted an admirer that believes she's playing hard to get.
Motivation: She's attracted to the PC.
Ideals: Fighting, Athletic, Philantrophist. Bonds: Has a crush. Occupation: Shipwright
Voice: Jamaican accent
Attributes [hide]
Medium (3'11") Dwarf, Neutral Evil (CR 1)
Armor Class 13
Hit Points 7 (1d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 16 (+3) | 17 (+3) | 10 (+0) | 5 (-3) | 12 (+1) |
Senses Passive Perception 7
Languages Common, Dwarven
Attacks Melee +6 / 1d4+4, Ranged +5 / 1d4+3, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 5 |
Possessions: 40 gp. Large well-done wool tapestry (300 gp).
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Their contribution stands as a beacon of hope for all adventurers!


