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NPC Generator

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Advanced [show]


Ozyman Fastfoot, Male Halfling [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a red costume with the symbols of his god on his torso. His black hair is lengthy. His eyes are likewise green.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was born in the east. Ostracized due to the martial powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Halflings became a terror of the countryside. He moves from town to town, unable to find a place to settle.

Motivation: He wants nothing more than to rejoin the army; and his religion dominates his actions

Ideals: Passionate, Gifted. Bonds: Religious, Immigrant, Military. Occupation: Hunter

Voice: Hissing voice

Attributes [hide]

Ozyman Fastfoot, Male Halfling Barbarian 6
Small (3'0") Halfling, Neutral Good (CR 6)
Armor Class 13
Hit Points 54 (6d12)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 15 (+2)12 (+1) 5 (-3)12 (+1)
Skills Arcana +4, Deception +4
Senses Passive Perception 7
Languages Common, Halfling, Orc
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 8000 sp. Black pearl (200 gp). Tiger eye turquoise (6 gp). Golden yellow topaz (200 gp). Moss agate (6 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Charles Meliamne, Male Half-Elf [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He sports a flattop hair cut. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He likes to make people angry or surprised. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Wants to work out more often.

Ideals: Fighting, Athletic. Flaws: Antagonistic, Forgetful. Bonds: Rich. Occupation: Sailor

Voice: growls and snarls, animalistic

Attributes [hide]

Charles Meliamne, Male Half-Elf Barbarian 2
Medium (5'6") Half-Elf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 21 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 9 (-1)15 (+2) 11 (+0)12 (+1)
Skills Medicine +2, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Elven, Undercommon, Auran
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 150 gp. 2 Tanglefoot bags.


Social Check DCs


Mantus Guile, Male Tiefling [Permalink]

Personal [hide]

Description: He is a husky man, who wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has dyed his greying white hair a little too much giving a sharp white color. His red eyes dart from person to person to random spaces in the air.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. A true patriot, Mantus would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Born to a Armorer, his mother struggled to pay the bills. A gifted student he started as a Armorer, but he got bored and became a Farmer. He tends to his Farmer job now, and dutifully fulfills any obligations he has.

Motivation: Balancing his hectic life and new Farmer responsibilities is difficult; and he is not mentally stable, and does not behave rationally

Ideals: Persistence. Flaws: Insane. Bonds: Military, Poor, Job. Occupation: Farmer

Voice: High pitched, excited

Attributes [hide]

Mantus Guile, Male Tiefling Paladin 3
Medium (6'4") Tiefling, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 9 (-1)12 (+1) 14 (+2)16 (+3)
Skills Insight +4
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 400 gp.


Social Check DCs


Hobart Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. His hair is silver and curly. His gray eyes peer out from beneath his top white hat.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is a great chef.

History: He was raised by priests from a young age. After coming to the age of reason, Hobart took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He left for the north, certain he would find work there.

Motivation: He is compelled to act according to his religious beliefs; and nothing but the best is good enough for him

Ideals: Impeccable, Gifted. Bonds: Religious, Mentor. Occupation: Glassblower

Voice: Deep voice with rolling R's

Attributes [hide]

Hobart Warmwater, Male Halfling Adept 14
Small (3'3") Halfling, Neutral Evil (CR 14)
Armor Class 13
Hit Points 75 (14d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 15 (+2)10 (+0) 17 (+3)16 (+3)
Skills History +5, Nature +5
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +4 / 4d6-1, Ranged +7 / 4d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day16333210

Possessions: 100 pp. White pearl (150 gp). Lapis lazuli (14 gp). Iolite (40 gp).


Social Check DCs

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