Beloril Dankil, Male Dwarf [Permalink]
Personal [hide]
Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His white hair is lengthy and is close to two feet long. His violet eyes dart from person to person to random spaces in the air.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His father was a soldier and died while he was still young. Beloril was left his father's suit of armor and trained in its use and care. After a long history of fighting, Beloril and his spouse have recently divorced.
Motivation: He is compelled to act according to his religious beliefs; and he is greedy
Flaws: Shy, Antagonistic. Bonds: Rich, Has a crush, Military, Religious. Occupation: Tailor
Voice: Squeaky
Attributes [hide]
Medium (4'5") Dwarf, Neutral Good (CR 2)
Armor Class 8
Hit Points 11 (2d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 6 (-2) | 9 (-1) | 10 (+0) | 13 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +0 / 1d6-2, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 2 |
Possessions: 370 gp. Brass mug with jade inlays (500 gp).
Shivering Shore, Male Tabaxi [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a faded coat and loose pants complete with small hat. His brown fur is drawn into a tight pony tail with a dagger scrunchie. He has hazel eyes and a brown hat with a red feather.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He receives visions of the future at random moments
History: Gifted from a young age, Shivering studied abroad. His mother took him hunting and taught him how to get in the mind of other creatures. He now travels the world, in search of power and loot.
Motivation: Further expansion of business; and obtaining odd cultural half-orc artifacts is his passion
Ideals: Passionate, Gifted. Bonds: Nature, Adventurer, Job. Occupation: Healer
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'6") Tabaxi, Lawful Good (CR 4)
Armor Class 9
Hit Points 10 (4d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 8 (-1) | 11 (+0) | 8 (-1) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
Possessions: 19000 sp. Violet garnet (500 gp). Lapis lazuli (5 gp).
Rurik Daerdahk, Male Dwarf [Permalink]
Personal [hide]
Description: He wears grey robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a nunchaku, but if one is not available he will default to his glaive. He has a slight overbite and is overall scrawny. He wears a deerstalker hat to cover his moderate length chestnut hair. He has brown eyes.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. His homeland was ravaged by war and he spent much of his life rebuilding it. He has been a successful dealer in antiques buying low and selling high.
Motivation: He is content; and balancing his hectic life and new locksmith responsibilities is difficult
Ideals: Extrovert. Flaws: Sensitive, Mundane, PTSD. Occupation: Locksmith
Voice: Booming voice
Attributes [hide]
Medium (4'1") Dwarf, Neutral Good (CR 2)
Armor Class 10
Hit Points 12 (2d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 11 (+0) | 13 (+1) | 12 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven, Orc
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 4 |
Possessions: 100 gp.
Adelaide Staurheim, Female Half-Elf [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic right hand, she wears an old set of leather armor, nicked and torn by the ravages of time and battle. She keeps her long golden hair kept up in a rat tail. She has gleaming, smiling violet eyes.
Personality: She is business-like. She takes instructions and follows them to the letter. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.
History: Born in a small village she learned the ways of the warrior from her father. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Adelaide fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To share knowledge with the world; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Professionalism, Fighting, Logical. Occupation: Beggar
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'4") Half-Elf, Chaotic Neutral (CR 13)
Armor Class 10
Hit Points 95 (13d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 10 (+0) | 16 (+3) | 12 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Undercommon
Attacks Melee +8 / 4d4+4, Ranged +4 / 4d4+0, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 3 | 3 | 3 |
Possessions: 1000 gp. Banded agate (12 gp). Alexandrite (1000 gp). Tiger eye turquoise (12 gp). Moonstone (50 gp). Aquamarine (1000 gp). Jade (100 gp). Red-brown spinel (100 gp). Zircon (50 gp). Blue quartz (12 gp). Chalcedony (50 gp). Banded agate (12 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!


