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NPC Generator

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Advanced [show]


Riswynn Rumnaheim, Female Dwarf [Permalink]

Personal [hide]

Description: This woman stands a little under 4'0" and is a bit bulky. She is very muscular particularly in the legs. She is well dressed, constantly wearing a brown suit, green shirt, and tan tie. She wears her hair in dreadlocks. This hazel eyed northerner is not easily forgotten.

Personality: She hates Dwarves with a passion. As such she is filled with self loathing. She does suffer from mild PTSD, and the sight of goblins may trigger it at times.

History: Born in the north to a Sailor, Riswynn learned a great deal about her mother's area of expertise. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Sailor work with an outfit from a few towns over. Sailor work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has made many enemies by not giving into corruption and outing many instances of it.

Motivation: A strong sense of loyalty to Human people; and regain custody of her son

Ideals: Justice. Flaws: Racist. Bonds: Enemies, Job, Family. Occupation: Sailor

Voice: Cold and demanding tone

Attributes [hide]

Riswynn Rumnaheim, Female Dwarf Ranger 1
Medium (4'0") Dwarf, Chaotic Good (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 14 (+2)13 (+1) 15 (+2)14 (+2)
Skills Perception +4
Senses Passive Perception 14
Languages Common, Dwarven, Infernal
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 90 gp. Tourmaline (120 gp).


Social Check DCs


Cairn Turmoil, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears long strands of aquamarine and short black dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His red hair is knotted and matted. He wears round tiny glasses practically rammed into his face.

Personality: He is overprotective of those who hire his services. He can't help but pocket interesting objects he comes across

History: He was raised by priests from a young age. He has chosen to use the inheritance that was left to him frivolously. Recently he has begun working with bootleggers and crooks.

Motivation: He feels that his past leaves him morally obligated to help; and he is compelled to act according to his religious beliefs

Bonds: Rich, Guardian, Criminal record, Religious, Mentor. Occupation: Detective

Voice: Voice breaks

Attributes [hide]

Cairn Turmoil, Male Tiefling Sorcerer 6
Medium (5'10") Tiefling, Chaotic Evil (CR 6)
Armor Class 11
Hit Points 8 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 6 (-2)9 (-1) 10 (+0)15 (+2)
Skills Performance +5, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: Bloodstone (30 gp).


Social Check DCs


Trym Wildcloak, Female Halfling [Permalink]

Personal [hide]

Description: She wears baggy white pantaloons and a grey scarf. Her attire stands in sharp contrast to her mace, which is beautifully polished and possesses an ornate carving of a skull on it. She keeps her long white hair kept up in a rat tail. She wears round tiny glasses practically rammed into her face.

Personality: She is a woman who does what she needs to. She will acquiesce to black mail and extortion to avoid trouble. She never wears the same outfit twice, unless she absolutely has to.

History: From birth she was tutored by a cruel and relentless mentor. Trym was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Trym decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She bought a mace and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: Wants to open a new tavern; and further expansion of business

Ideals: Artistic. Bonds: Criminal record, Mentor, Nature, Job. Occupation: Server

Voice: Relaxed voice

Attributes [hide]

Trym Wildcloak, Female Halfling Paladin 1
Small (3'1") Halfling, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 13 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)8 (-1) 16 (+3)12 (+1) 12 (+1)12 (+1)
Skills Acrobatics +1
Senses Passive Perception 11
Languages Common, Halfling, Draconic
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 70 gp.


Social Check DCs


Vonbin Deepdelver, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears rags and sports a simple walking cane. He wears a broad hat to hide his balding. His eyes are blue.

Personality: He is mildly Dwarf supremacist, though he does not identify as such. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was born in the west. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Vonbin grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Vonbin. He has recently gotten a pet goose that steals things from people.

Motivation: He's repulsed by the PC; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Flaws: Racist, Antagonistic. Bonds: Poor, Mentor, Immigrant, Criminal record. Occupation: Seamstress

Voice: Speaks fast with a slight lisp

Attributes [hide]

Vonbin Deepdelver, Male Dwarf Ranger 12
Medium (4'1") Dwarf, Chaotic Neutral (CR 12)
Armor Class 9
Hit Points 111 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 18 (+4)7 (-2) 12 (+1)7 (-2)
Skills Sleight of Hand +3, Stealth +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 3d10+1, Ranged +3 / 3d10-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13011

Possessions: 2000 gp. Fire opal (700 gp). Fire opal (700 gp). Freshwater pearl (10 gp). Banded agate (10 gp). Peridot (80 gp). Alexandrite (800 gp). Deep blue spinel (800 gp).


Social Check DCs

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