Zedaar Esstyrlynn, Male Dragonborn [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a green armored body suit, with a simple grey line shooting up and back down. His brass crest is kept up in a ponytail inside a Stetson hat. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Born in the west to a Beggar, Zedaar learned a great deal about his father's area of expertise. A few years later when the east was not economically sound they moved to his current location. He inherited the family business which he has now maintained for 13 years.
Motivation: Wants to open a new tavern; and to reunite with his old friends
Flaws: Insomniac. Bonds: Immigrant, Job, Adventurer. Occupation: Beggar
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'2") Dragonborn, True Neutral (CR 3)
Armor Class 10
Hit Points 16 (3d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 10 (+0) | 14 (+2) | 9 (-1) | 7 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 1 Breastplate. 1 Banded mail. 1 Half-Plate.
Five Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His whole body is exceptionally muscular. His fur is brown and curly. He is baby faced.
Personality: He hates drow. He views them as having robbed his home of its proper glory. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: When he was but 8 years old his parents immigrated from the north. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: To reunite with his old friends; and he wants revenge against drow
Ideals: Impeccable. Bonds: Adventurer, Immigrant, Enemies, In love. Occupation: Knight
Voice: Jamaican accent
Attributes [hide]
Medium (6'5") Tabaxi, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 19 (4d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 10 (+0) | 9 (-1) | 16 (+3) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Celestial, Sylvan, Infernal
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 100 gp.
Pelt Wing, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears bulky pastel painted plate armor, and carries hammers. His long black fur is drawn into a two foot long braid. His eyes are a pleasant green.
Personality: Pelt wants to be seen as a stoic, levelheaded, noble Commoner, so he tries to act the part. He does a good job, for the most part... Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: Born in the west to a Painter, Pelt learned a great deal about his mother's area of expertise. He struck it rich when he found rare goods in large quantities. He tends to his Painter job now, and dutifully fulfills any obligations he has.
Motivation: Nothing but the best is good enough for him; and sabotage a competitor
Ideals: Fighting, Disciplined, Impeccable. Bonds: Job, Rich. Occupation: Painter
Voice: Scandinavian accent
Attributes [hide]
Medium (6'9") Tabaxi, Chaotic Evil (CR 15)
Armor Class 12
Hit Points 86 (15d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 15 (+2) | 17 (+3) | 17 (+3) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Druidic, Gnoll, Ignan
Attacks Melee +6 / 4d8+1, Ranged +7 / 4d8+2, Grapple +2
Possessions: 6000 gp. White pearl (50 gp). Moonstone (40 gp). Red-brown spinel (50 gp). Violet garnet (1200 gp). Bloodstone (40 gp). Iolite (40 gp). Aquamarine (1200 gp). 1 Medium magic item.
Shump Allerton, Male Half-Orc [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he is constantly adorned with expensive silk clothing, often dyed in bright white and blue, and wears rings and necklaces with large, colorful gems. He has styled his red hair well, parting it to the left. His hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Shump grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Shump. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He is a bit of a kleptomaniac.
Flaws: Shy. Bonds: Rich, Criminal record, Job. Occupation: Jeweler
Voice: Thin and wheezing
Attributes [hide]
Medium (5'9") Half-Orc, Chaotic Neutral (CR 17)
Armor Class 13
Hit Points 158 (17d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 20 (+5) | 17 (+3) | 13 (+1) | 14 (+2) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Orc, Giant, Celestial
Attacks Melee +11 / 5d4+5, Ranged +9 / 5d4+3, Grapple +5
Possessions: 9000 gp. Fire opal (600 gp). Hematite (16 gp). Sardonyx (30 gp). Chalcedony (30 gp). Peridot (30 gp). Alexandrite (1500 gp). White pearl (80 gp). Zircon (30 gp). Tiger eye turquoise (16 gp). Tiger eye turquoise (16 gp). Chrysoberyl (80 gp). Red-brown spinel (80 gp). Golden pearl (80 gp). Violet garnet (1500 gp). Deep green spinel (80 gp). Hematite (16 gp). Silver pearl (80 gp). Fiery yellow corundum (600 gp). Fiery yellow corundum (600 gp). Banded agate (16 gp). Golden yellow topaz (1500 gp). Azurite (16 gp). Rhodochrosite (16 gp). Golden yellow topaz (1500 gp). Rhodochrosite (16 gp). Iolite (30 gp). Citrine (30 gp). Brown-green garnet (80 gp). Rose (30 gp). 1 Medium magic item.
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Their contribution stands as a beacon of hope for all adventurers!

