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NPC Generator

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Advanced [show]


Enidda Oomtrowl, Female Gnome [Permalink]

Personal [hide]

Description: She wears a faded coat and loose pants complete with small hat. She has a slight overbite and is overall scrawny. She has slicked back auburn hair. Her eyes are brown and catlike.

Personality: She considers herself the protector of her home. She feels this is her duty and calling. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: The child of southern immigrants she idolized her mother. Her mother had invested heavily in several trade routes and wanted her to inherit them. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: She wants to meet her childhood hero; and meet up once more with her childhood friend

Ideals: Joker. Bonds: Guardian, Immigrant, Rich, Adventurer. Occupation: Sailor

Voice: Jamaican accent

Attributes [hide]

Enidda Oomtrowl, Female Gnome Aristocrat 1
Small (3'2") Gnome, Neutral Good (CR 1)
Armor Class 13
Hit Points 11 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
4 (-3)15 (+2) 17 (+3)17 (+3) 14 (+2)12 (+1)
Skills Animal Handling +4, Perception +4
Senses Passive Perception 14
Languages Common, Gnome, Celestial, Abyssal, Infernal
Attacks Melee -1 / 1d4-3, Ranged +4 / 1d4+2, Grapple +2

Possessions: 70 gp.


Social Check DCs


Alice Wordsworth, Female Human [Permalink]

Personal [hide]

Description: She wears an old set of leather armor, nicked and torn by the ravages of time and battle. Her attire stands in sharp contrast to her quarterstaff, which is beautifully polished and possesses an ornate carving of a rose on it. Her hair is always cut to a buzz. Her blue eyes are passionate and lively.

Personality: Cocky and sure of herself, she believes she is the best Sellsword born in the past three hundred years. When triggered she is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: She was born to loving parents in a slum to the east. Alice was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Alice decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She is untrained/undisciplined, which makes her dangerous.

Motivation: Wants to open a new tavern; and sabotage a competitor

Flaws: Insane. Bonds: Job, Criminal record, Poor. Occupation: Sellsword

Voice: Smooth and feminine

Attributes [hide]

Alice Wordsworth, Female Human Warrior 2
Medium (5'8") Human, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 15 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 15 (+2)10 (+0) 6 (-2)16 (+3)
Skills Animal Handling +0
Senses Passive Perception 8
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 140 gp.


Social Check DCs


River Of Dragons, Female Tabaxi [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she wears rags and sports a simple walking cane. Her brown fur is thinning but still full. Her otherwise smooth face is marked with small tiny scars.

Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. River is a bit of a follower. Usually she is manipulated by her brothers into helping them out, but recently she has become more of a free agent.

History: River lived on a farm with her father, near the main road leading to a nearby town. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Spy work with an outfit from a few towns over. Spy work suited her well, and with each successful project, she earned more gold and more respect from her peers. When her spouse passed she lost her only source of income but claims to her sons to still be retired.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and she has decided she is irredeemable

Ideals: Disciplined. Bonds: Poor, Family, Job, Criminal record. Occupation: Spy

Voice: Italian accent

Attributes [hide]

River Of Dragons, Female Tabaxi Aristocrat 1
Medium (6'2") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 7 (-2)10 (+0) 18 (+4)12 (+1)
Skills Insight +6, Survival +6
Senses Passive Perception 14
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 30 gp. Chrysoberyl (140 gp).


Social Check DCs


Gurdis Stoutale, Female Dwarf [Permalink]

Personal [hide]

Description: She is in excellent shape and wears loose pants and a collared shirt complete with sweater beneath her coat. Her moppish chestnut hair is in a traditional bowl cut. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: Eccentric and domineering, Gurdis will drive conversation. A true patriot, Gurdis would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.

History: Born in the east to a Seamstress, Gurdis learned a great deal about her mother's area of expertise. Her childhood dream was to be a Shepherd, but she was a colossal failure. She then took over the family business and is one of the better Seamstress for hire.

Motivation: Wants to work out more often; and to get a good night's sleep

Ideals: Athletic, Extrovert. Flaws: Insomniac. Bonds: Military, Job. Occupation: Seamstress

Voice: Scottish accent

Attributes [hide]

Gurdis Stoutale, Female Dwarf Warrior 2
Medium (4'1") Dwarf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 24 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 15 (+2)10 (+0) 13 (+1)6 (-2)
Skills Deception +0, Religion +2
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3

Possessions: 80 gp. Carved harp of exotic wood with ivory inlay and zircon gems (600 gp).


Social Check DCs

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