Alberich Bloodkith, Male Dwarf [Permalink]
Personal [hide]
Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. His attire stands in sharp contrast to his greataxe, which is beautifully polished and possesses an ornate carving of a card on it. He wears a deerstalker hat to cover his moderate length golden hair. His blue eyes lackadaisically let the world flow into them.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He does suffer from mild PTSD, and the sight of giants may trigger it at times.
History: The child of a Weaver, who enjoyed hunting, Alberich was taken on many hunting expeditions. Alberich liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Alberich fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To end his boredom; and a deep hatred of giants
Ideals: Fighting. Flaws: Antagonistic, Mundane. Bonds: Enemies, Nature. Occupation: Assassin
Voice: Draws out vowels
Attributes [hide]
Medium (4'5") Dwarf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 13 (2d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 15 (+2) | 14 (+2) | 10 (+0) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
Possessions: 200 gp.
Aerdeth Firahel, Male Elf [Permalink]
Personal [hide]
Description: He wears a robe, a symbol of the sun god around his neck, and a hand crossbow on his belt. He is bristling with hidden weapons, mostly hand crossbows and lances. His hair is always cut to a buzz. His amber eyes are passionate and lively.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: From birth he was tutored by a cruel and relentless mentor. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. Being a Stableman kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He has comitted a past crime that haunts him to this day; and seeks redemption
Ideals: Fighting, Joker, Philantrophist. Bonds: Criminal record, Mentor. Occupation: Stableman
Voice: Scratchy, weak
Attributes [hide]
Medium (5'2") Elf, Neutral Evil (CR 8)
Armor Class 14
Hit Points 27 (8d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 18 (+4) | 11 (+0) | 12 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Auran
Attacks Melee +4 / 2d10+1, Ranged +7 / 2d10+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 3 | 3 | 2 | 0 | 0 |
Possessions: 100000 cp. Deep blue spinel (300 gp). 1 Minor magic item. 1 Minor magic item.
Kâka Hayhurst, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears black trousers with white and black striped suspenders. He wears various colorful collared shirts. He carries a battered dagger and tarnished hammer as well. His moppish white hair is in a traditional bowl cut. His eyes are a pleasant blue.
Personality: He is erratic and paranoid. He believes drow are coming to abduct people. He has a small toy that he constantly fidgets with.
History: Kâka was born in the north. At a young age he loved to build and create. At a young age his father died while driving off some drow. His mother being the stubborn sort decided to stay and helped train him in hammer use. He's since become an addict/alcoholic.
Motivation: Several ex partners dislike his way of doing things and want revenge.
Ideals: Fighting, Persistence. Flaws: Addict. Bonds: Enemies. Occupation: Sage
Voice: Thin and wheezing
Attributes [hide]
Medium (5'4") Half-Orc, Neutral Good (CR 4)
Armor Class 13
Hit Points 36 (4d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 16 (+3) | 14 (+2) | 6 (-2) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
Possessions: Malachite (8 gp). Golden pearl (140 gp). Jade (140 gp). Red spinel (140 gp). 1 Minor magic item.
Alice Caphaxath, Female Half-Elf [Permalink]
Personal [hide]
Description: Her skin has the orange glow of too much sun. She has a large yellow mantle and cape that has been intricately interwoven into her pastel robe. Her black hair is lengthy and is close to two feet long. She has hazel eyes.
Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. She enjoys reading and quiet.
History: She was always a brilliant, if unscrupulous mind. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. When her spouse passed she lost her only source of income but claims to her sons to still be retired.
Motivation: She has money and likes to spend it; and money/treasure
Ideals: Logical. Flaws: Greedy, Insane. Bonds: Family, Rich. Occupation: Priest
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (4'11") Half-Elf, Lawful Neutral (CR 5)
Armor Class 9
Hit Points 31 (5d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 8 (-1) | 14 (+2) | 8 (-1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 5 | 3 |
Possessions: 500 gp.
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