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NPC Generator

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Advanced [show]


Ombul Jamjar, Male Halfling [Permalink]

Personal [hide]

Description: He wears a white costume with the symbols of the sun god on his torso. He has relatively light skin and is very physically imposing due to his abundance of muscles. With a patchy red beard and wild red hair. His brown eyes have a joyful gleam in them most of the time.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: A powerful brothel owner made him what he is. He was an adventurer many years ago and he formed a blood bond with his Tiefling companion (his 'brother'). He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature nunchaku.

Motivation: Meet up once more with his childhood friend; and he's looking for his big break

Ideals: Extrovert. Flaws: Shy. Bonds: Mentor, Adventurer, Rich. Occupation: Fortune-teller

Voice: High pitched, excited

Attributes [hide]

Ombul Jamjar, Male Halfling Aristocrat 4
Small (3'3") Halfling, Neutral Good (CR 4)
Armor Class 13
Hit Points 11 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 6 (-2)10 (+0) 17 (+3)15 (+2)
Skills Perception +5, Religion +2
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 600 gp. 1 Buckler. 1 Half-Plate.


Social Check DCs


Ovak Wheatley, Female Half-Orc [Permalink]

Personal [hide]

Description: She wears a worn and beaten armor. Her brown hair is smooth and relatively long. Her gray unseeing eyes seem to look past you.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.

History: She was born in the east, but her parents moved at a very young age to the west. Because her mother participated in the massacre of their homeland, dire rats burned their ranch to the ground and forced them out. She was preparing to flee to the east, but the outbreak of war prevented her and her father from journeying east to reunite her family. She has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: Her name or reputation has been wronged in the past by dire rats, and she desires to right it.

Ideals: Joker. Flaws: Disease, Forgetful. Bonds: Immigrant, Enemies. Occupation: Dyer

Voice: Smoker's lung

Attributes [hide]

Ovak Wheatley, Female Half-Orc Druid 7
Medium (6'4") Half-Orc, Neutral Evil (CR 7)
Armor Class 10
Hit Points 51 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
20 (+5)10 (+0) 17 (+3)12 (+1) 14 (+2)13 (+1)
Skills History +4, Nature +4
Senses Passive Perception 12
Languages Common, Orc, Giant
Attacks Melee +8 / 2d8+5, Ranged +3 / 2d8+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364321

Possessions: 400 gp. Fiery yellow corundum (1400 gp). Azurite (15 gp).


Social Check DCs


Millicent Tinley, Female Human [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she wears just a grey suit. Her silver hair is still thick. Her blue eyes lackadaisically let the world flow into them.

Personality: She is fixated on the number 94. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.

History: She was born to a criminal king-pin and mafia family In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. When her spouse passed she lost her only source of income but claims to her sons to still be retired.

Motivation: To reunite with her absent father; and revenge

Ideals: Entrepeneur. Flaws: Insane. Bonds: Criminal record, Family, Enemies. Occupation: Cook

Voice: Sighs a lot, exhausted

Attributes [hide]

Millicent Tinley, Female Human Expert 1
Medium (4'11") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 12 (+1)17 (+3) 14 (+2)10 (+0)
Skills Perception +4, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Ignan, Orc, Druidic
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 2000 cp. 1 Banded mail.


Social Check DCs


Cloud Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'5" has a big stupid grin on his face most of the time. He wears pastel trousers with black and green striped suspenders. He wears various colorful collared shirts. He wears a deerstalker hat to hide his balding. His face is covered beneath a completely black helmet.

Personality: Cloud speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Cloud was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Cloud decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has achieved small success as a Doctor.

Motivation: Balancing his hectic life and new Doctor responsibilities is difficult; and sabotage a competitor

Ideals: Impeccable. Flaws: Antagonistic. Bonds: Job, Criminal record. Occupation: Doctor

Voice: Soothing and warm

Attributes [hide]

Cloud Candle, Male Tabaxi Cleric 16
Medium (5'5") Tabaxi, Chaotic Evil (CR 16)
Armor Class 14
Hit Points 69 (16d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)19 (+4) 11 (+0)10 (+0) 14 (+2)14 (+2)
Skills Acrobatics +9, Perception +7
Senses Passive Perception 17
Languages Common
Attacks Melee +5 / 4d10+0, Ranged +9 / 4d10+4, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1565554

Possessions: 300 pp. Ceremonial electrum dagger with a star ruby in the pommel (1300 gp). Jeweled electrum ring (7000 gp). Silver comb with moonstones (600 gp). A necklace of small pink pearls (5000 gp). Embroidered and bejeweled glove (2000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). Embroidered silk and velvet mantle with numerous moonstones (1600 gp). Silver ewer (40 gp). A miniature golden chest with tiny emeralds lining the top (120 gp). A roughly beaten golden orb (120 gp). Gold and topaz bottle stopper cork (1300 gp). Gold and topaz bottle stopper cork (1300 gp). Brass mug with jade inlays (500 gp). Silver comb with moonstones (600 gp). Gold and topaz bottle stopper cork (1300 gp). Gold dragon comb with red garnet eye (1300 gp). Silver comb with moonstones (600 gp). 1 Medium magic item.


Social Check DCs

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