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NPC Generator

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Advanced [show]


Norûk Barlow, Male Half-Orc [Permalink]

Personal [hide]

Description: He prefers to wear white clothing when he does not wear armor. He carries with him a set of hammers, each one with a amber on the hilt. He only wears one on his belt and the other on his back. His hair is cut close to his head. His eyes are a pleasant amber.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was born in the north, but his parents moved at a very young age to the west. He moved out west to avoid the crime he committed. Recently he has begun working with bootleggers and crooks.

Motivation: He is greedy; and seeks redemption

Ideals: Fighting, Joker, Justice. Bonds: Immigrant, Criminal record, Rich. Occupation: Ruler

Voice: Low rumbling, strings words together

Attributes [hide]

Norûk Barlow, Male Half-Orc Druid 10
Medium (6'8") Half-Orc, Chaotic Evil (CR 10)
Armor Class 11
Hit Points 38 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 11 (+0)16 (+3) 15 (+2)11 (+0)
Skills Arcana +7, Investigation +7
Senses Passive Perception 12
Languages Common, Orc, Abyssal, Elven, Giant
Attacks Melee +8 / 3d6+4, Ranged +5 / 3d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14644332

Possessions: Fiery yellow corundum (1600 gp). Jasper (60 gp). Aquamarine (400 gp).


Social Check DCs


Millicent Staurheim, Female Human [Permalink]

Personal [hide]

Description: She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. With bright brown hair. She wears a mask on her face.

Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. When she's not drinking or sleeping the drinks off, she's doing writing.

History: Millicent hails from a village terrorized by goblins. Her homeland was ravaged by war and she spent much of her life rebuilding it. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature scythe.

Motivation: A deep hatred of goblins.

Ideals: Artistic. Flaws: PTSD. Bonds: Adventurer, Criminal record, Enemies. Occupation: Ploughman

Voice: Loud with bravado

Attributes [hide]

Millicent Staurheim, Female Human Commoner 1
Medium (5'6") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 10 (+0)10 (+0) 15 (+2)9 (-1)
Skills Insight +4, Nature +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 5000 cp. Amethyst (100 gp).


Social Check DCs


Cloak Thunder, Female Tabaxi [Permalink]

Personal [hide]

Description: She dresses in pastel turtlenecks beneath a green coat with blue slacks. She carries with her a set of whips, each one with a aquamarine on the hilt. She only wears one on her belt and the other on her back. Her cinnamon fur is slicked back into a classic pompadour. Her eyes are likewise green.

Personality: She dislikes all the random violence that takes place in the west. She uses divination through singing.

History: She was raised in a island tribe. She was an apprentice working in her father's forge. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Cloak fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and balancing her hectic life and new armorer responsibilities is difficult

Ideals: Fighting, Pacifist, Gifted. Bonds: Nature, Job. Occupation: Armorer

Voice: Draws out vowels

Attributes [hide]

Cloak Thunder, Female Tabaxi Expert 6
Medium (5'0") Tabaxi, Chaotic Good (CR 6)
Armor Class 9
Hit Points 19 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 11 (+0)9 (-1) 14 (+2)11 (+0)
Skills Athletics +4, Sleight of Hand +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +2

Possessions: 4000 sp. Gold dragon comb with red garnet eye (1400 gp). Silver comb with moonstones (600 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp). Gold and topaz bottle stopper cork (1400 gp).


Social Check DCs


Enidda Albaratie, Female Gnome [Permalink]

Personal [hide]

Description: She is a husky woman, who is well dressed, constantly wearing a blue suit, black shirt, and green tie. She keeps her long chestnut hair kept up in a rat tail. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep blue.

Personality: Calm and collected, she is a well trained Server. She works hard and plays hard.

History: Born to a Spice Merchant, her father struggled to pay the bills. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She struck the Server job and began her own company from there.

Motivation: Her spouse's relatives view her with great suspicion; and a rival would like her out of the picture

Flaws: Hedonist. Bonds: Job, Poor, Criminal record, Family. Occupation: Server

Voice: Rolls R's

Attributes [hide]

Enidda Albaratie, Female Gnome Ranger 13
Small (3'3") Gnome, Neutral Evil (CR 13)
Armor Class 14
Hit Points 92 (13d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 15 (+2)14 (+2) 12 (+1)10 (+0)
Skills Insight +5, Intimidation +4
Senses Passive Perception 11
Languages Common, Gnome, Giant, Sylvan
Attacks Melee +5 / 4d4+1, Ranged +7 / 4d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13011

Possessions: 2000 gp. Gold and topaz bottle stopper cork (1700 gp). A delicate silver chain set with a tourmaline (60 gp). 1 Medium magic item.


Social Check DCs

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