Myria Stoutman, Female Halfling [Permalink]
Personal [hide]
Description: This late middle aged woman wears a white tunic with blue highlights, and long brown pants that bunch up around her shoes and is in decent physical shape. Her auburn hair is lengthy and is close to two feet long. Her blue eyes dart from person to person.
Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.
History: Gifted from a young age, Myria studied abroad. Brilliant and gifted she never wanted to apply herself. She tends to her Stylist job now, and dutifully fulfills any obligations she has.
Motivation: Wants to open a new tavern; and she is a bit of a kleptomaniac
Ideals: Joker, Gifted. Flaws: Hedonist. Bonds: Job, Criminal record. Occupation: Stylist
Voice: Italian accent
Attributes [hide]
Small (2'11") Halfling, Neutral Evil (CR 2)
Armor Class 13
Hit Points 14 (2d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 14 (+2) | 15 (+2) | 11 (+0) | 9 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 5000 cp. 1 Masterwork Common Melee.
Emerald Of World, Female Tabaxi [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she wears long strands of jet and short pastel dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. She has dyed her greying brown fur a little too much giving a sharp brown color. Her eyes are hazel and catlike.
Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. A true patriot, Emerald would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: She was raised by priests from a young age. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. Due to her spouse's obsession with being a Server they were divorced and she won custody of their daughter. She worked as a Sellsword, and she later adopted a second daughter.
Motivation: Find a way to reverse the transformation of her sister; and she is greedy
Bonds: Rich, Family, Military, Religious, Mentor. Occupation: Sellsword
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'4") Tabaxi, Neutral Evil (CR 18)
Armor Class 12
Hit Points 171 (18d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 14 (+2) | 19 (+4) | 14 (+2) | 8 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Auran, Druidic
Attacks Melee +4 / 5d6-2, Ranged +8 / 5d6+2, Grapple +2
Possessions: 6000 gp. Iolite (60 gp). Alexandrite (600 gp). Tiger eye turquoise (4 gp). Fiery yellow corundum (1000 gp). Bloodstone (60 gp). Zircon (60 gp). Black pearl (600 gp). Deep blue spinel (600 gp). Bloodstone (60 gp). Citrine (60 gp). Golden yellow topaz (600 gp). Red-brown spinel (100 gp). Moonstone (60 gp). Amethyst (100 gp). Golden yellow topaz (600 gp). Hematite (4 gp). Malachite (4 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Enna Aloro, Female Elf [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. With bright auburn hair. This blue eyed northerner is not easily forgotten.
Personality: Calm and collected, she is a well trained Unemployed. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.
History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Unemployed arts, while her mother instructed her in etiquette, music and courtly manner. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. She now mingles about in high society.
Motivation: She desires power and/or immortality; and further expansion of business
Ideals: Athletic. Flaws: Impulsive. Bonds: Job, Rich, Family, Adventurer. Occupation: Unemployed
Voice: Italian accent
Attributes [hide]
Medium (5'3") Elf, True Neutral (CR 6)
Armor Class 10
Hit Points 60 (6d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 11 (+0) | 15 (+2) | 6 (-2) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +3
Possessions: 800 gp. Deep blue spinel (1300 gp). Citrine (50 gp). Rock crystal (50 gp). 1 Minor magic item. 1 Minor magic item.
Rael Ariessus, Male Elf [Permalink]
Personal [hide]
Description: He wears suspenders and tan workpants. His shirt is pastel, and he wears a heavy tan leather apron most of the time. His blonde hair is still thick. This violet eyed easterner is not easily forgotten.
Personality: His tongue was cut out and he uses sign language. He is able to make almost anything out of random pieces of junk.
History: He was raised in a desert tribe. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He became a Banker soon after.
Motivation: Sabotage a competitor; and his religion dominates his actions
Ideals: Gifted. Flaws: Disease. Bonds: Nature, Job, Religious. Occupation: Banker
Voice: Switch between two voices
Attributes [hide]
Medium (4'8") Elf, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 10 (3d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 14 (+2) | 12 (+1) | 12 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 6 | 5 | 0 |
Possessions: 100 pp.
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Their contribution stands as a beacon of hope for all adventurers!

