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NPC Generator

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Advanced [show]


Nuraval Bofdann, Male Dwarf [Permalink]

Personal [hide]

Description: This man is wearing the road beaten gear of a warrior, and sports empty pouches on his belt. He wears his chestnut hair down. He wears large thick round spectacles.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: The child of a Armorer, who enjoyed hunting, Nuraval was taken on many hunting expeditions. His father was a soldier and died while he was still young. Nuraval was left his father's suit of armor and trained in its use and care. He's also a talented Armorer, but doesn't like to broadcast it.

Motivation: Elven compassion; and he has money and likes to spend it

Ideals: Fighting. Flaws: Racist. Bonds: Job, Rich, Nature, Military. Occupation: Shoemaker

Voice: Breathy voice

Attributes [hide]

Nuraval Bofdann, Male Dwarf Rogue 2
Medium (4'2") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 13 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 16 (+3)5 (-3) 11 (+0)9 (-1)
Skills Religion -1, Stealth +3
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 1 Masterwork Common Melee.


Social Check DCs


Shivering Of World, Male Tabaxi [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He tends to wear a pastel poncho over his likewise colored trousers and shirt. Beneath his clothing is a huge mess of scar tissue. His beige fur is drawn into a tight pony tail with a card scrunchie. He wears round tiny glasses practically rammed into his face.

Personality: He is fixated on the number 17. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Born to a poor family in the city he treasured whatever gifts he got. Shivering was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Shivering decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He used his abilities to trick people and travel the world for free.

Motivation: He is currently in port desperately looking for someone to get him out.

Ideals: Extrovert. Flaws: Insane. Bonds: Slave, Poor, Criminal record. Occupation: Body Guard

Voice: Draws out vowels

Attributes [hide]

Shivering Of World, Male Tabaxi Cleric 6
Medium (6'10") Tabaxi, Neutral Evil (CR 6)
Armor Class 13
Hit Points 52 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 16 (+3)12 (+1) 14 (+2)9 (-1)
Skills Intimidation +2, Religion +4
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353320

Possessions: 200 gp.


Social Check DCs


Oriax Mayhem, Male Tiefling [Permalink]

Personal [hide]

Description: This late middle aged man wears a robe, a symbol of magic around his neck, and a sai on his belt and is in decent physical shape. He has styled his dark red hair well, parting it to the right. His red eyes are passionate and lively.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. Flattery will make him almost putty in your hands.

History: He comes from a rich eastern family. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Oriax took refuge in the ruined castle and found the beat up sai and armor he uses now. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Disciplined. Flaws: Selfish. Bonds: Rich, Nature. Occupation: Tanner

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Oriax Mayhem, Male Tiefling Bard 14
Medium (5'0") Tiefling, Chaotic Neutral (CR 14)
Armor Class 13
Hit Points 49 (14d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)17 (+3) 10 (+0)7 (-2) 13 (+1)19 (+4)
Skills Medicine +6, Perception +6
Senses Passive Perception 16
Languages Common
Attacks Melee +9 / 4d6+4, Ranged +8 / 4d6+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 1000 gp.


Social Check DCs


Tomph Merton, Female Half-Orc [Permalink]

Personal [hide]

Description: She is a paragon of her species. She is larger and stronger than most Half-Orcs. Her skin is dark but she possesses many yellow ritualistic tattoos. She wears loose pants and a collared shirt complete with sweater beneath her coat. She sports a flattop hair cut. She wears large thick round spectacles.

Personality: Tomph hangs on like a leech to those who appreciate her. It was this clingy personality that held back her singing career. She never wears the same outfit twice, unless she absolutely has to.

History: She got into the Knight business at a young age. She worked as a nervous Knight and found it very stressful. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: Marry her sister to traveling adventurers; and wants to open a new tavern

Ideals: Artistic. Bonds: Job, Family. Occupation: Knight

Voice: Hard of hearing, loud

Attributes [hide]

Tomph Merton, Female Half-Orc Bard 10
Medium (6'3") Half-Orc, Neutral Good (CR 10)
Armor Class 10
Hit Points 36 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)10 (+0) 11 (+0)6 (-2) 15 (+2)13 (+1)
Skills Investigation +2, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +8 / 3d6+4, Ranged +4 / 3d6+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 190 pp. Jet (140 gp). Freshwater pearl (11 gp). Lapis lazuli (11 gp). Silver pearl (140 gp). Smoky quartz (40 gp). Emerald (1500 gp). Obsidian (11 gp). Eye agate (11 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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